My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Elixir Collector Baby Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Night Witch
Giant Snowball
Flying Machine Guards Baby Dragon Lumberjack Night Witch
Zap
Flying Machine Guards Night Witch
Barbarian Barrel
Guards Lumberjack Night Witch
The Log
Guards Lumberjack
Earthquake
Elixir Collector Guards
Arrows
Flying Machine Guards Night Witch
Royal Delivery
Flying Machine Guards Baby Dragon Lumberjack Night Witch
Fireball
Flying Machine Elixir Collector Baby Dragon Lumberjack Night Witch
Poison
Flying Machine Elixir Collector Guards Night Witch
Lightning
Elixir Collector Baby Dragon Lumberjack Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Guards Baby Dragon Poison Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Flying Machine Baby Dragon Poison Lumberjack Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Flying Machine Baby Dragon Poison

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Baby Dragon Golem Lumberjack
Elixir Collector
Guards
Lumberjack
Baby Dragon
Golem Flying Machine Poison Lumberjack
Poison
Golem Baby Dragon Night Witch
Golem
Baby Dragon Poison Night Witch Flying Machine Lumberjack
Lumberjack
Flying Machine Guards Baby Dragon Golem Night Witch
Night Witch
Golem Poison Lumberjack

Defense Synergies 0 7

Flying Machine
Guards Baby Dragon Lumberjack
Elixir Collector
Guards
Flying Machine Baby Dragon Poison Lumberjack
Baby Dragon
Flying Machine Guards Lumberjack
Poison
Guards
Golem
Lumberjack
Flying Machine Guards Baby Dragon
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Baby Dragon
Lumberjack Flying Machine Night Witch
Lumberjack Night Witch
Lumberjack Night Witch Guards
Poison Lumberjack
Flying Machine Guards Baby Dragon Lumberjack Night Witch
Flying Machine Baby Dragon Poison Night Witch
Flying Machine Baby Dragon Poison
Lumberjack Night Witch
Guards Lumberjack Night Witch
Guards Poison Flying Machine Baby Dragon Lumberjack Night Witch
Flying Machine Baby Dragon Poison Night Witch
Lumberjack Night Witch Flying Machine Guards
Guards Baby Dragon Poison Lumberjack Night Witch
Lumberjack
Lumberjack
Poison Lumberjack Night Witch
Flying Machine Guards Baby Dragon Lumberjack Night Witch
Baby Dragon Poison Flying Machine Guards Lumberjack
Lumberjack
Flying Machine Guards Baby Dragon Poison Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack
Poison Flying Machine Baby Dragon Lumberjack
Guards Lumberjack
Guards Lumberjack Night Witch
Guards Lumberjack Night Witch
Poison Flying Machine Baby Dragon
Guards Flying Machine Lumberjack Night Witch
Lumberjack
Flying Machine Baby Dragon Poison
Guards
Flying Machine Guards Lumberjack
Guards Poison
Guards Lumberjack Night Witch
Flying Machine Baby Dragon
Guards Flying Machine Baby Dragon Poison Lumberjack Night Witch
Poison Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Guards Baby Dragon
Poison Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Flying Machine Guards Poison
Poison Baby Dragon
Poison Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Poison Flying Machine Baby Dragon
Poison Flying Machine
Guards Poison Lumberjack Night Witch
Poison Flying Machine
Poison Flying Machine Baby Dragon
Flying Machine Poison Baby Dragon
Flying Machine Baby Dragon Poison
Flying Machine Baby Dragon Poison
Flying Machine Baby Dragon Poison
Flying Machine Baby Dragon Poison
Poison
Night Witch
Flying Machine Baby Dragon Poison
Flying Machine Baby Dragon Poison
Baby Dragon Poison Night Witch
Poison
Flying Machine Baby Dragon Poison
Poison Baby Dragon
Poison Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Poison Baby Dragon
Poison Flying Machine Baby Dragon Night Witch
Flying Machine Guards Poison
Night Witch
Poison Night Witch
Poison
Poison
Flying Machine Guards Night Witch
Poison Flying Machine Baby Dragon
Poison Flying Machine Baby Dragon Lumberjack
Flying Machine Baby Dragon Poison
Poison
Flying Machine
Flying Machine Guards Baby Dragon Poison
Flying Machine Poison
Poison Flying Machine Baby Dragon

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