My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Fisherman Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Golem Princess Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Night Witch
Giant Snowball
Skeletons Minions Princess Night Witch
Zap
Skeletons Minions Inferno Tower Princess Night Witch
Barbarian Barrel
Skeletons Knight Inferno Tower Princess Night Witch
The Log
Skeletons Princess
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Minions Princess Night Witch
Royal Delivery
Skeletons Knight Minions Princess Night Witch
Fireball
Minions Inferno Tower Princess Night Witch
Poison
Minions Inferno Tower Princess Night Witch
Lightning
Knight Inferno Tower Night Witch
Rocket
Inferno Tower Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Golem Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Knight Minions Princess Night Witch Inferno Tower Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Knight Minions

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Knight Minions Golem Princess Night Witch
Knight
Minions Princess Zap Night Witch
Minions
Knight Zap Golem
Inferno Tower
Golem
Night Witch Zap Minions
Princess
Knight Zap
Night Witch
Golem Zap Knight

Defense Synergies 3 15

Skeletons
Zap Knight Minions Inferno Tower Princess Night Witch
Zap
Skeletons Knight Minions Inferno Tower Princess Night Witch
Knight
Minions Inferno Tower Princess Skeletons Zap Night Witch
Minions
Knight Skeletons Zap Inferno Tower
Inferno Tower
Knight Skeletons Zap Minions Princess Night Witch
Golem
Princess
Knight Skeletons Zap Inferno Tower
Night Witch
Skeletons Zap Knight Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Inferno Tower
Inferno Tower Skeletons Zap Knight Minions Night Witch
Inferno Tower Skeletons Knight Minions Night Witch
Inferno Tower Night Witch Skeletons Knight Minions
Princess
Skeletons Zap Minions Night Witch
Minions Inferno Tower Zap Princess Night Witch
Zap Inferno Tower
Inferno Tower Skeletons Minions Princess Night Witch
Knight Skeletons Inferno Tower Night Witch
Minions Skeletons Zap Knight Princess Night Witch
Minions Inferno Tower Zap Princess Night Witch
Inferno Tower Night Witch Skeletons Zap Knight Minions
Zap Minions Princess Night Witch
Inferno Tower Knight
Inferno Tower Zap
Skeletons Knight Minions Inferno Tower Night Witch
Zap Knight Minions Night Witch
Zap Knight Minions Princess
Inferno Tower
Knight Minions Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Inferno Tower
Zap Knight
Skeletons Zap Knight Minions Inferno Tower
Zap Knight Inferno Tower Night Witch
Inferno Tower Skeletons Knight Night Witch
Skeletons Zap Minions Princess
Skeletons Knight Minions Inferno Tower Night Witch
Inferno Tower Knight
Zap Skeletons Knight Minions Inferno Tower
Inferno Tower Skeletons
Knight Minions Inferno Tower
Zap
Skeletons Knight Inferno Tower Night Witch
Princess
Inferno Tower Skeletons Zap Knight Minions Night Witch
Minions Zap Inferno Tower Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Zap Princess
Knight
Zap
Zap Minions Princess
Princess
Zap Princess
Zap
Minions Night Witch
Zap Knight Princess
Zap Princess
Knight Princess
Minions Princess
Princess Zap
Zap Princess
Princess
Minions Night Witch
Zap Princess
Zap Princess
Minions Night Witch
Princess
Zap
Zap Princess
Zap Princess
Zap Princess
Zap
Zap Princess Night Witch
Zap Minions
Night Witch
Zap Night Witch
Zap Princess
Princess
Zap Minions Princess Night Witch
Zap Princess
Knight Princess
Zap Princess
Zap
Zap Minions Princess
Zap Princess
Zap Princess

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