My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Night Witch
Giant Snowball
Goblin Gang Musketeer Guards Baby Dragon Night Witch
Zap
Goblin Gang Guards Night Witch
Barbarian Barrel
Goblin Gang Musketeer Guards Night Witch
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Guards
Earthquake
Goblin Gang Guards
Arrows
Goblin Gang Guards Night Witch
Royal Delivery
Goblin Gang Mini P.E.K.K.A Musketeer Guards Baby Dragon Night Witch
Fireball
Goblin Gang Musketeer Baby Dragon Night Witch
Poison
Goblin Gang Musketeer Guards Night Witch
Lightning
Mini P.E.K.K.A Musketeer Baby Dragon Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Guards Mini P.E.K.K.A Musketeer Baby Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Guards Mini P.E.K.K.A

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mini P.E.K.K.A Musketeer Guards Baby Dragon Golem Night Witch
Goblin Gang
Mini P.E.K.K.A Baby Dragon Golem
Mini P.E.K.K.A
Zap Goblin Gang Musketeer Baby Dragon Golem
Musketeer
Zap Mini P.E.K.K.A Baby Dragon Golem
Guards
Zap
Baby Dragon
Golem Zap Goblin Gang Mini P.E.K.K.A Musketeer
Golem
Baby Dragon Night Witch Zap Goblin Gang Mini P.E.K.K.A Musketeer
Night Witch
Golem Zap

Defense Synergies 3 12

Zap
Mini P.E.K.K.A Goblin Gang Musketeer Guards Baby Dragon Night Witch
Goblin Gang
Musketeer Zap Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Zap Goblin Gang Musketeer Guards Baby Dragon
Musketeer
Goblin Gang Guards Zap Mini P.E.K.K.A Baby Dragon
Guards
Musketeer Zap Goblin Gang Mini P.E.K.K.A Baby Dragon
Baby Dragon
Zap Mini P.E.K.K.A Musketeer Guards
Golem
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Baby Dragon
Mini P.E.K.K.A Zap Goblin Gang Musketeer Night Witch
Goblin Gang Mini P.E.K.K.A Musketeer Night Witch
Mini P.E.K.K.A Night Witch Goblin Gang Musketeer Guards
Mini P.E.K.K.A
Goblin Gang Zap Musketeer Guards Baby Dragon Night Witch
Musketeer Zap Goblin Gang Baby Dragon Night Witch
Zap Musketeer Baby Dragon
Mini P.E.K.K.A Goblin Gang Musketeer Night Witch
Goblin Gang Guards Mini P.E.K.K.A Musketeer Night Witch
Goblin Gang Guards Zap Musketeer Baby Dragon Night Witch
Musketeer Zap Goblin Gang Baby Dragon Night Witch
Mini P.E.K.K.A Night Witch Zap Goblin Gang Musketeer Guards
Zap Goblin Gang Mini P.E.K.K.A Guards Baby Dragon Night Witch
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Musketeer Night Witch
Zap Goblin Gang Musketeer Guards Baby Dragon Night Witch
Zap Baby Dragon Musketeer Guards
Mini P.E.K.K.A Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Guards Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Guards Zap
Zap Goblin Gang Mini P.E.K.K.A Musketeer Baby Dragon
Goblin Gang Guards Zap Mini P.E.K.K.A Musketeer
Goblin Gang Mini P.E.K.K.A Guards Zap Musketeer Night Witch
Goblin Gang Mini P.E.K.K.A Musketeer Guards Night Witch
Zap Goblin Gang Musketeer Baby Dragon
Goblin Gang Mini P.E.K.K.A Guards Musketeer Night Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon
Goblin Gang Musketeer Guards
Mini P.E.K.K.A Musketeer Guards
Zap Guards
Mini P.E.K.K.A Goblin Gang Guards Night Witch
Musketeer Baby Dragon
Goblin Gang Guards Zap Mini P.E.K.K.A Musketeer Baby Dragon Night Witch
Zap Mini P.E.K.K.A Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards Baby Dragon
Zap Musketeer Baby Dragon
Baby Dragon
Musketeer Guards
Zap Baby Dragon
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Baby Dragon
Zap
Goblin Gang Mini P.E.K.K.A Musketeer Guards Night Witch
Zap Musketeer
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Mini P.E.K.K.A Night Witch
Zap Mini P.E.K.K.A Musketeer Baby Dragon
Zap Baby Dragon
Musketeer Baby Dragon Night Witch
Musketeer
Zap Musketeer Baby Dragon
Zap Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon Night Witch
Zap Musketeer Guards
Mini P.E.K.K.A Night Witch
Zap Musketeer Night Witch
Zap
Zap Goblin Gang Musketeer Guards Night Witch
Zap Musketeer Baby Dragon
Goblin Gang Mini P.E.K.K.A Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap
Musketeer
Zap Goblin Gang Musketeer Guards Baby Dragon
Zap Musketeer
Zap Musketeer Baby Dragon

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