My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince Miner Night Witch
Giant Snowball
Fire Spirit Minions Miner Night Witch
Zap
Fire Spirit Minions Dark Prince Night Witch
Barbarian Barrel
Fire Spirit Wizard Dark Prince Night Witch
The Log
Fire Spirit Dark Prince
Earthquake
Arrows
Fire Spirit Minions Night Witch
Royal Delivery
Fire Spirit Minions Wizard Dark Prince Miner Night Witch
Fireball
Minions Wizard Night Witch
Poison
Minions Wizard Night Witch
Lightning
Wizard Dark Prince Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Dark Prince Golem Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Miner Fireball Dark Prince Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Minions Miner Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Dark Prince Golem
Minions
Miner Dark Prince Golem
Fireball
Golem Dark Prince Miner
Wizard
Dark Prince Golem Miner
Dark Prince
Fire Spirit Minions Fireball Wizard Golem Miner
Golem
Fireball Night Witch Fire Spirit Minions Wizard Dark Prince
Miner
Fire Spirit Minions Fireball Wizard Dark Prince
Night Witch
Golem

Defense Synergies 0 5

Fire Spirit
Minions
Dark Prince
Fireball
Dark Prince Miner
Wizard
Dark Prince
Dark Prince
Minions Fireball Wizard Night Witch
Golem
Miner
Fireball
Night Witch
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard
Minions Dark Prince Night Witch
Fire Spirit Minions Dark Prince Night Witch
Night Witch Minions Dark Prince
Fireball Dark Prince
Fireball Fire Spirit Minions Dark Prince Night Witch
Minions Fire Spirit Fireball Wizard Night Witch
Fireball
Minions Night Witch
Fire Spirit Dark Prince Miner Night Witch
Minions Fireball Wizard Dark Prince Night Witch
Minions Fireball Wizard Night Witch
Night Witch Fire Spirit Minions Fireball Wizard Dark Prince
Fire Spirit Fireball Wizard Minions Dark Prince Night Witch
Fireball
Wizard Minions Fireball Dark Prince Night Witch
Fire Spirit Fireball Minions Wizard Dark Prince Night Witch
Wizard Fire Spirit Minions Fireball Dark Prince
Wizard Dark Prince Fire Spirit Minions Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince
Fireball Wizard Miner
Minions Dark Prince
Dark Prince Fireball Night Witch
Dark Prince Night Witch
Fire Spirit Fireball Wizard Minions
Dark Prince Minions Fireball Night Witch
Dark Prince
Minions Fireball Dark Prince
Minions Dark Prince
Fireball Dark Prince
Dark Prince Fireball Wizard Night Witch
Wizard Fireball
Minions Fireball Dark Prince Night Witch
Minions Fireball Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner
Fireball Miner
Fireball Dark Prince
Fireball Wizard Fire Spirit Dark Prince
Fireball Wizard Fire Spirit Minions
Fire Spirit Wizard
Fireball Fire Spirit Wizard
Fireball Miner Wizard
Fire Spirit Minions Fireball Night Witch
Miner Fireball Wizard Dark Prince
Fireball Fire Spirit Wizard
Fire Spirit Fireball Miner
Minions Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Minions Night Witch
Fire Spirit Fireball Wizard Dark Prince
Fire Spirit Fireball Wizard Miner
Minions Fireball Night Witch
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard Dark Prince
Fireball Miner Wizard
Fireball Wizard Miner
Fireball Miner
Fire Spirit Fireball Wizard Night Witch
Minions Fireball Wizard
Fireball Night Witch
Fireball Wizard Miner Night Witch
Fireball
Fireball Wizard
Fire Spirit Minions Fireball Dark Prince Night Witch
Fireball Fire Spirit Wizard
Fireball
Fireball Miner Wizard Dark Prince
Fireball Wizard
Fireball
Dark Prince
Minions Fireball
Fireball
Fireball Dark Prince Miner

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