My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Elixir Collector Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Night Witch
Giant Snowball
Bats Clone Lumberjack Night Witch
Zap
Bats Clone Night Witch
Barbarian Barrel
Wizard Clone Lumberjack Night Witch
The Log
Clone Lumberjack
Earthquake
Elixir Collector Clone
Arrows
Bats Clone Night Witch
Royal Delivery
Bats Wizard Clone Lumberjack Night Witch
Fireball
Wizard Elixir Collector Clone Lumberjack Night Witch
Poison
Bats Wizard Elixir Collector Clone Night Witch
Lightning
Wizard Elixir Collector Lumberjack Night Witch
Rocket
Wizard Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Clone Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Clone Lumberjack Night Witch Wizard Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Clone Lumberjack

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Clone Golem Lumberjack
Zap
Bats Golem Lumberjack Night Witch
Wizard
Golem Lumberjack
Elixir Collector
Clone
Golem Night Witch Bats Lumberjack
Golem
Clone Night Witch Bats Zap Wizard Lumberjack
Lumberjack
Bats Zap Wizard Clone Golem Night Witch
Night Witch
Clone Golem Zap Lumberjack

Defense Synergies 0 5

Bats
Zap Lumberjack
Zap
Bats Lumberjack Night Witch
Wizard
Lumberjack
Elixir Collector
Clone
Golem
Lumberjack
Bats Zap Wizard
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Lumberjack Bats Zap Night Witch
Lumberjack Bats Night Witch
Lumberjack Night Witch Bats
Lumberjack
Bats Zap Lumberjack Night Witch
Bats Zap Wizard Night Witch
Zap
Lumberjack Night Witch
Lumberjack Night Witch
Bats Zap Wizard Lumberjack Night Witch
Bats Zap Wizard Night Witch
Lumberjack Night Witch Bats Zap Wizard
Wizard Bats Zap Lumberjack Night Witch
Lumberjack
Zap Lumberjack
Wizard Bats Lumberjack Night Witch
Bats Zap Wizard Lumberjack Night Witch
Zap Wizard Bats Lumberjack
Lumberjack
Wizard Bats Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap Wizard Lumberjack
Lumberjack Bats Zap
Lumberjack Bats Zap Night Witch
Lumberjack Night Witch
Wizard Bats Zap
Bats Lumberjack Night Witch
Lumberjack
Zap Bats
Bats Lumberjack
Zap
Wizard Lumberjack Night Witch
Wizard
Bats Zap Lumberjack Night Witch
Bats Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Lumberjack Night Witch
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Bats Night Witch
Zap Wizard
Zap Wizard
Night Witch
Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Bats Zap Wizard Night Witch
Zap Bats Wizard
Night Witch
Zap Wizard Night Witch
Zap
Wizard
Zap Bats Night Witch
Zap Wizard
Wizard Lumberjack
Zap Wizard
Zap
Zap Bats
Bats Zap
Zap

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