My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Bandit Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit Night Witch
Giant Snowball
Goblin Gang Lumberjack Night Witch
Zap
Goblin Gang Bandit Night Witch
Barbarian Barrel
Goblin Gang Bandit Lumberjack Night Witch
The Log
Goblin Gang Bandit Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Bandit Lumberjack Night Witch
Fireball
Goblin Gang Bandit Lumberjack Night Witch
Poison
Goblin Gang Night Witch
Lightning
Bandit Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Tornado Bandit Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Tornado

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado Golem Bandit Lumberjack Night Witch
Arrows
Zap Golem Bandit Lumberjack Night Witch
Goblin Gang
Golem Bandit
Tornado
Zap Golem Night Witch
Golem
Arrows Night Witch Zap Goblin Gang Tornado Bandit Lumberjack
Bandit
Zap Arrows Goblin Gang Golem Lumberjack
Lumberjack
Zap Arrows Golem Bandit Night Witch
Night Witch
Golem Zap Arrows Tornado Lumberjack

Defense Synergies 0 12

Zap
Arrows Goblin Gang Tornado Bandit Lumberjack Night Witch
Arrows
Zap Tornado Bandit Lumberjack
Goblin Gang
Zap Bandit Lumberjack
Tornado
Zap Arrows
Golem
Bandit
Zap Arrows Goblin Gang Lumberjack
Lumberjack
Zap Arrows Goblin Gang Bandit
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Lumberjack Zap Goblin Gang Bandit Night Witch
Goblin Gang Tornado Lumberjack Bandit Night Witch
Lumberjack Night Witch Goblin Gang Bandit
Arrows Tornado Lumberjack
Arrows Goblin Gang Tornado Zap Bandit Lumberjack Night Witch
Tornado Zap Arrows Goblin Gang Night Witch
Zap Arrows Bandit
Goblin Gang Tornado Lumberjack Night Witch
Goblin Gang Tornado Bandit Lumberjack Night Witch
Goblin Gang Zap Arrows Tornado Bandit Lumberjack Night Witch
Arrows Zap Goblin Gang Tornado Night Witch
Lumberjack Night Witch Zap Goblin Gang Bandit
Zap Arrows Goblin Gang Tornado Lumberjack Night Witch
Goblin Gang Bandit Lumberjack
Tornado Zap Goblin Gang Bandit Lumberjack
Arrows Goblin Gang Tornado Lumberjack Night Witch
Arrows Zap Goblin Gang Tornado Bandit Lumberjack Night Witch
Zap Arrows Tornado Bandit Lumberjack
Tornado Lumberjack
Goblin Gang Arrows Bandit Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Bandit
Bandit Zap Arrows Goblin Gang Lumberjack
Goblin Gang Bandit Lumberjack Zap
Goblin Gang Lumberjack Zap Tornado Bandit Night Witch
Goblin Gang Bandit Lumberjack Night Witch
Arrows Zap Goblin Gang Tornado
Goblin Gang Bandit Lumberjack Night Witch
Lumberjack
Zap Tornado Bandit
Goblin Gang
Lumberjack
Zap Arrows Tornado
Goblin Gang Bandit Lumberjack Night Witch
Goblin Gang Zap Tornado Lumberjack Night Witch
Arrows Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Tornado Bandit
Arrows Bandit
Arrows
Zap Arrows
Arrows Zap Tornado
Arrows Tornado
Arrows Zap Tornado
Arrows Zap Tornado Bandit
Goblin Gang Tornado Lumberjack Night Witch
Zap Arrows Tornado Bandit
Zap Arrows Tornado
Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Bandit
Arrows Bandit
Arrows Tornado
Night Witch
Zap Arrows Bandit
Zap Arrows Tornado
Night Witch
Arrows Tornado
Tornado
Zap Arrows
Zap Arrows Tornado
Arrows Zap Tornado Bandit
Zap Arrows Tornado Bandit
Zap Arrows Tornado Bandit
Zap Arrows Tornado Night Witch
Zap
Night Witch
Zap Arrows Bandit Night Witch
Zap Arrows
Arrows
Zap Goblin Gang Bandit Night Witch
Zap Arrows Tornado
Arrows
Goblin Gang Lumberjack
Arrows Zap
Zap Arrows Tornado
Zap Goblin Gang Tornado
Zap Tornado
Zap Tornado Bandit

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