My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Baby Dragon Witch Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Baby Dragon Witch Lumberjack Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Witch Lumberjack Night Witch
The Log
Witch Lumberjack
Earthquake
Elixir Collector Witch
Arrows
Witch Night Witch
Royal Delivery
Baby Dragon Witch Lumberjack Night Witch
Fireball
Elixir Collector Baby Dragon Witch Lumberjack Night Witch
Poison
Elixir Collector Witch Night Witch
Lightning
Elixir Collector Baby Dragon Witch Lumberjack Night Witch
Rocket
Elixir Collector Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Baby Dragon Lumberjack Night Witch Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Baby Dragon Lumberjack

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Collector
Rage
Witch Night Witch
Baby Dragon
Golem Witch Lumberjack
Witch
Rage Baby Dragon Golem Lumberjack
Golem
Baby Dragon Night Witch Witch The Log Lumberjack
The Log
Golem Lumberjack
Lumberjack
Baby Dragon Witch Golem The Log Night Witch
Night Witch
Golem Rage Lumberjack

Defense Synergies 0 7

Elixir Collector
Rage
Baby Dragon
Witch The Log Lumberjack
Witch
Baby Dragon The Log Lumberjack
Golem
The Log
Baby Dragon Witch Lumberjack Night Witch
Lumberjack
Baby Dragon Witch The Log
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log
Lumberjack Witch The Log Night Witch
Witch Lumberjack Night Witch
Witch Lumberjack Night Witch
The Log Lumberjack
The Log Baby Dragon Lumberjack Night Witch
Baby Dragon Witch Night Witch
Baby Dragon The Log
Witch Lumberjack Night Witch
Lumberjack Night Witch
Witch Baby Dragon The Log Lumberjack Night Witch
Baby Dragon Witch Night Witch
Lumberjack Night Witch Witch The Log
Baby Dragon Witch The Log Lumberjack Night Witch
Lumberjack
The Log Lumberjack
Witch Lumberjack Night Witch
Baby Dragon Witch The Log Lumberjack Night Witch
Baby Dragon Witch The Log Lumberjack
Lumberjack
Baby Dragon Witch The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch
Baby Dragon The Log Lumberjack
Lumberjack Witch The Log
Lumberjack The Log Night Witch
Witch Lumberjack Night Witch
Baby Dragon Witch
Witch Lumberjack Night Witch
Lumberjack
Baby Dragon Witch The Log
Witch
Witch Lumberjack
The Log
Witch Lumberjack Night Witch
Baby Dragon Witch
Witch Baby Dragon The Log Lumberjack Night Witch
Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Baby Dragon Witch
Baby Dragon Witch The Log
The Log Baby Dragon
The Log
Lumberjack Night Witch
The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log
Night Witch
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log Night Witch
The Log
Baby Dragon The Log
The Log Baby Dragon Witch
Witch
The Log Baby Dragon Witch
Baby Dragon Witch The Log
Baby Dragon The Log
Baby Dragon Witch Night Witch
Witch
Night Witch
The Log Night Witch
The Log
Witch Night Witch
Baby Dragon Witch
The Log
Baby Dragon Lumberjack
The Log Baby Dragon
Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log

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