My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Ice Golem Battle Ram Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Inferno Dragon Night Witch
Giant Snowball
Skeletons Battle Ram Inferno Dragon Night Witch
Zap
Skeletons Battle Ram Inferno Dragon Night Witch
Barbarian Barrel
Skeletons Tesla Battle Ram Night Witch
The Log
Skeletons Battle Ram
Earthquake
Skeletons Tesla
Arrows
Skeletons Night Witch
Royal Delivery
Skeletons Battle Ram Inferno Dragon Night Witch
Fireball
Tesla Battle Ram Inferno Dragon Night Witch
Poison
Night Witch
Lightning
Tesla Ice Golem Battle Ram Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Battle Ram Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Arrows Tesla Battle Ram Inferno Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Ice Golem Arrows Tesla

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Golem Battle Ram Night Witch
Tesla
Ice Golem
Battle Ram
Battle Ram
Ice Golem Arrows
Golem
Arrows Night Witch
Inferno Dragon
Night Witch
Golem Arrows

Defense Synergies 3 8

Skeletons
Tesla Ice Golem Inferno Dragon Night Witch
Arrows
Tesla Ice Golem
Tesla
Skeletons Ice Golem Arrows Inferno Dragon Night Witch
Ice Golem
Tesla Night Witch Skeletons Arrows Inferno Dragon
Battle Ram
Golem
Inferno Dragon
Skeletons Tesla Ice Golem
Night Witch
Ice Golem Skeletons Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem
Inferno Dragon Skeletons Tesla Night Witch
Tesla Skeletons Inferno Dragon Night Witch
Tesla Inferno Dragon Night Witch Skeletons
Arrows
Arrows Skeletons Tesla Night Witch
Tesla Inferno Dragon Arrows Night Witch
Arrows Tesla Ice Golem
Tesla Inferno Dragon Skeletons Night Witch
Skeletons Tesla Ice Golem Night Witch
Skeletons Arrows Tesla Ice Golem Night Witch
Arrows Tesla Inferno Dragon Night Witch
Tesla Night Witch Skeletons
Arrows Tesla Night Witch
Inferno Dragon Tesla
Tesla Inferno Dragon
Tesla Skeletons Arrows Night Witch
Arrows Tesla Night Witch
Arrows Tesla Ice Golem Inferno Dragon
Tesla Inferno Dragon
Arrows Tesla Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Ice Golem
Arrows Tesla Ice Golem Inferno Dragon
Skeletons Ice Golem
Tesla Ice Golem Night Witch
Skeletons Tesla Inferno Dragon Night Witch
Arrows Skeletons Tesla Ice Golem
Skeletons Tesla Ice Golem Night Witch
Tesla Inferno Dragon
Skeletons Ice Golem Inferno Dragon
Skeletons Tesla Inferno Dragon
Inferno Dragon Tesla
Arrows
Skeletons Tesla Ice Golem Night Witch
Tesla
Tesla Skeletons Ice Golem Inferno Dragon Night Witch
Arrows Tesla Ice Golem Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem
Arrows
Arrows
Arrows Ice Golem
Arrows
Arrows Ice Golem
Arrows
Arrows Ice Golem
Arrows
Night Witch
Arrows
Arrows
Ice Golem
Arrows
Arrows Ice Golem
Arrows
Arrows
Arrows
Night Witch
Arrows
Arrows
Night Witch
Arrows
Arrows
Arrows Ice Golem
Inferno Dragon
Arrows
Arrows
Arrows
Arrows Ice Golem Night Witch
Night Witch
Arrows Night Witch
Arrows
Arrows
Night Witch
Arrows
Arrows
Arrows Ice Golem
Arrows

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