My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Night Witch
Giant Snowball
Minion Horde Guards Night Witch
Zap
Minion Horde Inferno Tower Guards Night Witch
Barbarian Barrel
Inferno Tower Guards Night Witch
The Log
Guards
Earthquake
Inferno Tower Elixir Collector Guards
Arrows
Minion Horde Guards Night Witch
Royal Delivery
Minion Horde Guards Night Witch
Fireball
Minion Horde Inferno Tower Elixir Collector Night Witch
Poison
Minion Horde Inferno Tower Elixir Collector Guards Night Witch
Lightning
Inferno Tower Elixir Collector Night Witch
Rocket
Minion Horde Inferno Tower Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Elixir Collector Guards Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Night Witch Minion Horde Inferno Tower Elixir Collector Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Guards Night Witch Minion Horde

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Lightning Night Witch
Minion Horde
Golem
Inferno Tower
Elixir Collector
Guards
Lightning
Golem Arrows
Golem
Arrows Lightning Night Witch Minion Horde
Night Witch
Golem Arrows

Defense Synergies 1 4

Arrows
Inferno Tower Lightning
Minion Horde
Inferno Tower
Inferno Tower
Guards Arrows Minion Horde Night Witch
Elixir Collector
Guards
Inferno Tower
Lightning
Arrows
Golem
Night Witch
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Inferno Tower
Minion Horde Inferno Tower Night Witch
Minion Horde Inferno Tower Lightning Night Witch
Minion Horde Inferno Tower Night Witch Guards
Lightning Arrows
Arrows Guards Night Witch
Minion Horde Inferno Tower Lightning Arrows Night Witch
Lightning Arrows Inferno Tower
Minion Horde Inferno Tower Night Witch
Guards Minion Horde Inferno Tower Night Witch
Minion Horde Guards Arrows Night Witch
Arrows Minion Horde Inferno Tower Night Witch
Minion Horde Inferno Tower Night Witch Guards Lightning
Arrows Minion Horde Guards Night Witch
Inferno Tower Minion Horde
Minion Horde Inferno Tower Lightning
Minion Horde Arrows Inferno Tower Night Witch
Arrows Minion Horde Guards Night Witch
Arrows Guards
Inferno Tower
Arrows Minion Horde Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower
Arrows Lightning
Guards Minion Horde Inferno Tower Lightning
Guards Lightning Minion Horde Inferno Tower Night Witch
Inferno Tower Minion Horde Guards Night Witch
Arrows Minion Horde
Guards Minion Horde Inferno Tower Lightning Night Witch
Inferno Tower Minion Horde
Minion Horde Lightning Inferno Tower
Inferno Tower Minion Horde Guards
Minion Horde Inferno Tower Guards
Lightning Arrows Guards
Lightning Minion Horde Inferno Tower Guards Night Witch
Minion Horde
Inferno Tower Guards Minion Horde Lightning Night Witch
Arrows Minion Horde Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Minion Horde Guards
Arrows
Lightning Arrows Minion Horde
Lightning Arrows Guards
Arrows Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Arrows Lightning
Arrows Lightning
Lightning Minion Horde Guards Night Witch
Lightning Arrows Minion Horde
Lightning Arrows
Lightning
Lightning Arrows Minion Horde
Lightning Arrows
Lightning Arrows Minion Horde
Lightning Arrows Minion Horde
Lightning Arrows
Minion Horde Lightning Night Witch
Lightning Arrows
Lightning Arrows
Lightning Minion Horde Night Witch
Lightning Arrows
Lightning
Lightning Arrows Minion Horde
Arrows
Minion Horde
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Minion Horde Night Witch
Lightning Minion Horde Guards
Lightning Minion Horde Night Witch
Lightning Arrows Minion Horde Night Witch
Lightning Arrows Minion Horde
Minion Horde
Arrows Lightning
Minion Horde Lightning Guards Night Witch
Lightning Arrows
Arrows
Lightning Minion Horde
Arrows Lightning
Lightning Arrows
Minion Horde
Minion Horde Guards Lightning
Lightning
Lightning

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