My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Executioner Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch
Giant Snowball
Goblin Gang Night Witch
Zap
Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Executioner Night Witch
The Log
Goblin Gang
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Executioner Night Witch
Fireball
Goblin Gang Elixir Collector Executioner Night Witch
Poison
Goblin Gang Elixir Collector Executioner Night Witch
Lightning
Elixir Collector Executioner Night Witch
Rocket
Elixir Collector Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Tornado Executioner Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Tornado Fireball Night Witch Executioner Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Tornado Fireball

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Golem Night Witch
Goblin Gang
Golem
Fireball
Arrows Tornado Golem
Elixir Collector
Tornado
Fireball Executioner Golem Night Witch
Executioner
Tornado Golem
Golem
Arrows Fireball Night Witch Goblin Gang Tornado Executioner
Night Witch
Golem Arrows Tornado

Defense Synergies 2 2

Arrows
Fireball Tornado
Goblin Gang
Fireball
Tornado Arrows
Elixir Collector
Tornado
Fireball Executioner Arrows
Executioner
Tornado
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Goblin Gang Executioner Night Witch
Goblin Gang Tornado Executioner Night Witch
Night Witch Goblin Gang
Arrows Fireball Tornado
Arrows Goblin Gang Fireball Tornado Executioner Night Witch
Tornado Arrows Goblin Gang Fireball Executioner Night Witch
Arrows Fireball
Goblin Gang Tornado Night Witch
Goblin Gang Tornado Night Witch
Goblin Gang Executioner Arrows Fireball Tornado Night Witch
Arrows Executioner Goblin Gang Fireball Tornado Night Witch
Night Witch Goblin Gang Fireball
Fireball Executioner Arrows Goblin Gang Tornado Night Witch
Goblin Gang
Tornado Goblin Gang Fireball
Arrows Goblin Gang Fireball Tornado Executioner Night Witch
Arrows Fireball Goblin Gang Tornado Executioner Night Witch
Arrows Tornado Executioner Fireball
Tornado
Goblin Gang Arrows Fireball Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Arrows Goblin Gang Executioner
Goblin Gang
Goblin Gang Fireball Tornado Night Witch
Goblin Gang Executioner Night Witch
Arrows Fireball Executioner Goblin Gang Tornado
Goblin Gang Fireball Night Witch
Fireball Tornado
Goblin Gang
Arrows Fireball Tornado
Goblin Gang Fireball Executioner Night Witch
Fireball Executioner
Goblin Gang Fireball Tornado Executioner Night Witch
Arrows Executioner Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Tornado Executioner
Arrows Fireball
Arrows Fireball
Fireball Executioner Arrows
Arrows Fireball Executioner Tornado
Arrows Tornado Executioner
Arrows Fireball Tornado Executioner
Arrows Fireball Tornado
Goblin Gang Fireball Tornado Night Witch
Arrows Fireball Tornado
Fireball Arrows Tornado Executioner
Fireball Executioner
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Arrows Fireball Tornado
Night Witch
Arrows Fireball Executioner
Arrows Fireball Tornado
Fireball Night Witch
Arrows Fireball Tornado
Tornado
Arrows Fireball
Arrows Tornado Fireball Executioner
Arrows Fireball Tornado Executioner
Fireball Arrows Tornado
Fireball Arrows Tornado
Arrows Fireball Tornado Executioner Night Witch
Fireball
Fireball Night Witch
Arrows Fireball Night Witch
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Night Witch
Fireball Arrows Tornado Executioner
Arrows Fireball
Fireball Goblin Gang Executioner
Arrows Fireball Executioner
Arrows Fireball Tornado
Executioner
Goblin Gang Fireball Tornado
Fireball Tornado Executioner
Fireball Tornado Executioner

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