My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Night Witch
Giant Snowball
Bats Goblin Gang Furnace Baby Dragon Night Witch
Zap
Bats Goblin Gang Furnace Night Witch
Barbarian Barrel
Goblin Gang Furnace Night Witch
The Log
Goblin Gang Furnace
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace Night Witch
Royal Delivery
Bats Goblin Gang Baby Dragon Night Witch
Fireball
Goblin Gang Furnace Baby Dragon Night Witch
Poison
Bats Goblin Gang Furnace Night Witch
Lightning
Furnace Baby Dragon Night Witch
Rocket
Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tornado Furnace Baby Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tornado

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Baby Dragon Golem
Zap
Tornado Bats Furnace Baby Dragon Golem Night Witch
Goblin Gang
Baby Dragon Golem
Furnace
Zap Baby Dragon Golem
Tornado
Zap Baby Dragon Golem Night Witch
Baby Dragon
Tornado Golem Bats Zap Goblin Gang Furnace
Golem
Baby Dragon Night Witch Bats Zap Goblin Gang Furnace Tornado
Night Witch
Golem Zap Tornado

Defense Synergies 0 11

Bats
Zap Baby Dragon
Zap
Bats Goblin Gang Furnace Tornado Baby Dragon Night Witch
Goblin Gang
Zap Furnace
Furnace
Zap Goblin Gang Tornado Baby Dragon
Tornado
Zap Furnace Baby Dragon
Baby Dragon
Bats Zap Furnace Tornado
Golem
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Bats Zap Goblin Gang Furnace Night Witch
Goblin Gang Furnace Tornado Bats Night Witch
Night Witch Bats Goblin Gang Furnace
Tornado
Goblin Gang Tornado Bats Zap Furnace Baby Dragon Night Witch
Bats Furnace Tornado Zap Goblin Gang Baby Dragon Night Witch
Zap Baby Dragon
Goblin Gang Furnace Tornado Night Witch
Goblin Gang Tornado Night Witch
Bats Goblin Gang Zap Furnace Tornado Baby Dragon Night Witch
Bats Zap Goblin Gang Furnace Tornado Baby Dragon Night Witch
Furnace Night Witch Bats Zap Goblin Gang
Bats Zap Goblin Gang Furnace Tornado Baby Dragon Night Witch
Goblin Gang Furnace
Tornado Zap Goblin Gang Furnace
Bats Goblin Gang Furnace Tornado Night Witch
Bats Zap Goblin Gang Furnace Tornado Baby Dragon Night Witch
Zap Furnace Tornado Baby Dragon Bats
Tornado
Goblin Gang Bats Furnace Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Furnace
Zap Goblin Gang Baby Dragon
Goblin Gang Bats Zap Furnace
Goblin Gang Bats Zap Tornado Night Witch
Goblin Gang Night Witch
Furnace Bats Zap Goblin Gang Tornado Baby Dragon
Goblin Gang Bats Furnace Night Witch
Zap Bats Tornado Baby Dragon
Goblin Gang
Bats
Zap Tornado
Goblin Gang Night Witch
Furnace Baby Dragon
Goblin Gang Bats Zap Furnace Tornado Baby Dragon Night Witch
Bats Zap Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon
Zap Furnace Baby Dragon
Bats Zap Furnace Tornado Baby Dragon
Furnace Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado
Bats Goblin Gang Tornado Night Witch
Zap Tornado
Zap Tornado Baby Dragon
Baby Dragon
Baby Dragon
Zap Furnace Baby Dragon
Zap Furnace Baby Dragon
Furnace Baby Dragon
Tornado
Bats Night Witch
Zap Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon Night Witch
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Furnace Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Bats Zap Furnace Tornado Baby Dragon Night Witch
Zap Bats
Night Witch
Zap Night Witch
Zap
Zap Bats Goblin Gang Night Witch
Zap Tornado Baby Dragon
Goblin Gang Baby Dragon
Zap Baby Dragon
Zap Tornado
Zap Bats Goblin Gang Tornado Baby Dragon
Bats Zap Tornado
Zap Tornado Baby Dragon

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