My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Golem Ice Wizard Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch
Giant Snowball
Goblin Gang Furnace Night Witch
Zap
Goblin Gang Furnace Night Witch
Barbarian Barrel
Goblin Gang Valkyrie Furnace Ice Wizard Royal Ghost Night Witch
The Log
Goblin Gang Furnace
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace Night Witch
Royal Delivery
Goblin Gang Valkyrie Ice Wizard Royal Ghost Night Witch
Fireball
Goblin Gang Furnace Ice Wizard Night Witch
Poison
Goblin Gang Furnace Ice Wizard Night Witch
Lightning
Valkyrie Furnace Ice Wizard Night Witch
Rocket
Valkyrie Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Poison Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Poison Golem Ice Wizard Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Ice Wizard Royal Ghost Valkyrie Furnace Poison Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Ice Wizard Royal Ghost Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Golem Royal Ghost
Valkyrie
Goblin Gang Furnace Royal Ghost
Furnace
Valkyrie Golem Royal Ghost
Poison
Golem Royal Ghost Night Witch
Golem
Poison Night Witch Goblin Gang Furnace Ice Wizard
Ice Wizard
Golem
Royal Ghost
Goblin Gang Valkyrie Furnace Poison
Night Witch
Golem Poison

Defense Synergies 0 10

Goblin Gang
Valkyrie Furnace Ice Wizard
Valkyrie
Goblin Gang Furnace Ice Wizard Night Witch
Furnace
Goblin Gang Valkyrie Ice Wizard Royal Ghost
Poison
Ice Wizard
Golem
Ice Wizard
Goblin Gang Valkyrie Furnace Poison Night Witch
Royal Ghost
Furnace
Night Witch
Valkyrie Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Goblin Gang Valkyrie Furnace Ice Wizard Night Witch
Goblin Gang Furnace Valkyrie Ice Wizard Night Witch
Night Witch Goblin Gang Valkyrie Furnace Ice Wizard
Valkyrie Poison
Goblin Gang Valkyrie Furnace Ice Wizard Royal Ghost Night Witch
Furnace Goblin Gang Poison Ice Wizard Night Witch
Valkyrie Poison
Goblin Gang Furnace Ice Wizard Night Witch
Goblin Gang Valkyrie Ice Wizard Royal Ghost Night Witch
Goblin Gang Valkyrie Poison Ice Wizard Furnace Royal Ghost Night Witch
Goblin Gang Furnace Poison Ice Wizard Night Witch
Furnace Night Witch Goblin Gang Valkyrie Ice Wizard
Valkyrie Goblin Gang Furnace Poison Royal Ghost Night Witch
Goblin Gang Furnace
Goblin Gang Furnace
Goblin Gang Valkyrie Furnace Poison Night Witch
Goblin Gang Valkyrie Furnace Ice Wizard Royal Ghost Night Witch
Valkyrie Furnace Poison Ice Wizard Royal Ghost
Goblin Gang Valkyrie Royal Ghost Furnace Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Furnace Royal Ghost
Poison Goblin Gang Valkyrie Royal Ghost
Goblin Gang Valkyrie Furnace
Goblin Gang Valkyrie Night Witch
Goblin Gang Valkyrie Night Witch
Furnace Poison Goblin Gang Ice Wizard
Goblin Gang Valkyrie Furnace Ice Wizard Night Witch
Valkyrie
Valkyrie Poison
Goblin Gang
Valkyrie
Valkyrie Poison
Goblin Gang Valkyrie Night Witch
Valkyrie Furnace
Goblin Gang Valkyrie Furnace Poison Night Witch
Valkyrie Poison Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Royal Ghost
Poison Ice Wizard Royal Ghost
Poison
Valkyrie Poison
Poison Valkyrie Furnace
Poison Furnace Ice Wizard
Furnace Poison
Poison Ice Wizard
Poison
Goblin Gang Poison Night Witch
Poison Valkyrie
Poison
Poison
Poison
Furnace Poison
Furnace Poison
Furnace Poison
Poison
Night Witch
Poison
Valkyrie Poison
Poison Night Witch
Poison
Poison
Poison Valkyrie Furnace Ice Wizard
Poison Ice Wizard Royal Ghost
Poison
Poison
Poison Furnace Ice Wizard Night Witch
Poison
Night Witch
Poison Night Witch
Poison
Poison
Goblin Gang Night Witch
Poison Ice Wizard
Poison Goblin Gang Valkyrie
Poison
Poison
Goblin Gang Poison
Poison
Poison Royal Ghost

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