My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Flying Machine Golem Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Night Witch
Giant Snowball
Flying Machine Guards Night Witch
Zap
Flying Machine Guards Night Witch
Barbarian Barrel
Tesla Guards Ice Wizard Night Witch
The Log
Guards
Earthquake
Tesla Guards
Arrows
Flying Machine Guards Night Witch
Royal Delivery
Flying Machine Guards Ice Wizard Night Witch
Fireball
Tesla Flying Machine Ice Wizard Night Witch
Poison
Flying Machine Guards Ice Wizard Night Witch
Lightning
Tesla Ice Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Golem Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Ice Wizard Tesla Flying Machine Poison Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Ice Wizard Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Flying Machine
Golem
Guards
The Log
Poison
Golem The Log Night Witch
Golem
Poison Night Witch Flying Machine The Log Ice Wizard
The Log
Guards Poison Golem
Ice Wizard
Golem
Night Witch
Golem Poison

Defense Synergies 1 14

Tesla
The Log Guards Poison Night Witch
Flying Machine
Guards The Log Ice Wizard
Guards
Tesla Flying Machine Poison The Log Ice Wizard
Poison
Tesla Guards The Log Ice Wizard
Golem
The Log
Tesla Flying Machine Guards Poison Ice Wizard Night Witch
Ice Wizard
Flying Machine Guards Poison The Log Night Witch
Night Witch
Tesla The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Flying Machine The Log
Tesla Flying Machine The Log Ice Wizard Night Witch
Tesla Ice Wizard Night Witch
Tesla Night Witch Guards Ice Wizard
Poison The Log
The Log Tesla Flying Machine Guards Ice Wizard Night Witch
Tesla Flying Machine Poison Ice Wizard Night Witch
Tesla Flying Machine Poison The Log
Tesla Ice Wizard Night Witch
Guards Tesla Ice Wizard Night Witch
Guards Poison Ice Wizard Tesla Flying Machine The Log Night Witch
Tesla Flying Machine Poison Ice Wizard Night Witch
Tesla Night Witch Flying Machine Guards The Log Ice Wizard
Tesla Guards Poison The Log Night Witch
Tesla
Tesla The Log
Tesla Poison Night Witch
Tesla Flying Machine Guards The Log Ice Wizard Night Witch
Poison The Log Tesla Flying Machine Guards Ice Wizard
Tesla
Tesla Flying Machine Guards Poison The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla
Poison Tesla Flying Machine The Log
Guards The Log
Guards Tesla The Log Night Witch
Tesla Guards Night Witch
Poison Tesla Flying Machine Ice Wizard
Guards Tesla Flying Machine Ice Wizard Night Witch
Tesla
Flying Machine Poison The Log
Tesla Guards
Tesla Flying Machine Guards
Guards Poison The Log
Tesla Guards Night Witch
Tesla Flying Machine
Tesla Guards Flying Machine Poison The Log Night Witch
Poison Tesla Flying Machine The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Guards The Log
Poison Flying Machine The Log Ice Wizard
Flying Machine Poison The Log
Flying Machine Guards Poison The Log
Poison The Log
Poison Flying Machine Ice Wizard
Flying Machine Poison The Log
Poison The Log Flying Machine Ice Wizard
Poison The Log Flying Machine
Guards Poison Night Witch
Poison Flying Machine The Log
Poison Flying Machine
Flying Machine Poison The Log
Flying Machine Poison
Flying Machine Poison The Log
Flying Machine Poison The Log
Flying Machine Poison The Log
Poison
Night Witch
Flying Machine Poison The Log
Flying Machine Poison The Log
Poison The Log Night Witch
Poison
The Log
Flying Machine Poison The Log
Poison The Log Ice Wizard
Poison The Log Flying Machine Ice Wizard
Flying Machine Poison The Log
Poison The Log
Poison Flying Machine Ice Wizard Night Witch
Flying Machine Guards Poison
Night Witch
Poison The Log Night Witch
Poison
Poison The Log
Flying Machine Guards Night Witch
Poison Flying Machine Ice Wizard
The Log
Poison Flying Machine
The Log Flying Machine Poison
Poison
Flying Machine
Flying Machine Guards Poison The Log
Flying Machine Poison
Poison Flying Machine The Log

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