My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Wizard Prince Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Prince Night Witch
Giant Snowball
Bats Archers Night Witch
Zap
Bats Archers Prince Night Witch
Barbarian Barrel
Archers Wizard Night Witch
The Log
Archers Prince
Earthquake
Archers
Arrows
Bats Archers Night Witch
Royal Delivery
Bats Archers Wizard Prince Night Witch
Fireball
Archers Wizard Night Witch
Poison
Bats Archers Wizard Night Witch
Lightning
Wizard Prince Night Witch
Rocket
Wizard Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Archers Fireball Night Witch Wizard Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Archers Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Barrel Prince Golem
Archers
Barbarian Barrel Prince Golem
Fireball
Golem
Wizard
Prince Golem
Barbarian Barrel
Bats Archers Prince Golem
Prince
Bats Archers Wizard Barbarian Barrel Golem
Golem
Fireball Night Witch Bats Archers Wizard Barbarian Barrel Prince
Night Witch
Golem

Defense Synergies 2 6

Bats
Barbarian Barrel Prince
Archers
Barbarian Barrel
Fireball
Barbarian Barrel
Wizard
Barbarian Barrel Prince
Barbarian Barrel
Archers Fireball Bats Wizard Prince Night Witch
Prince
Bats Wizard Barbarian Barrel
Golem
Night Witch
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Barbarian Barrel
Bats Prince Night Witch
Prince Bats Archers Night Witch
Prince Night Witch Bats
Fireball Barbarian Barrel Prince
Fireball Barbarian Barrel Bats Archers Night Witch
Bats Archers Fireball Wizard Night Witch
Fireball Barbarian Barrel
Prince Night Witch
Archers Barbarian Barrel Prince Night Witch
Bats Archers Fireball Wizard Barbarian Barrel Night Witch
Bats Archers Fireball Wizard Night Witch
Prince Night Witch Bats Fireball Wizard
Fireball Wizard Bats Barbarian Barrel Prince Night Witch
Prince
Fireball Prince
Wizard Bats Fireball Prince Night Witch
Fireball Bats Archers Wizard Barbarian Barrel Prince Night Witch
Wizard Barbarian Barrel Bats Archers Fireball
Prince
Wizard Bats Archers Fireball Barbarian Barrel Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Barbarian Barrel Prince
Fireball Archers Wizard Barbarian Barrel Prince
Bats Prince
Prince Bats Fireball Barbarian Barrel Night Witch
Prince Night Witch
Fireball Wizard Bats Archers
Prince Bats Archers Fireball Night Witch
Prince
Bats Fireball Barbarian Barrel Prince
Bats Prince
Fireball Prince
Prince Fireball Wizard Night Witch
Wizard Archers Fireball
Bats Archers Fireball Barbarian Barrel Prince Night Witch
Bats Archers Fireball Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Prince
Fireball Wizard Barbarian Barrel
Fireball Wizard Bats
Archers Wizard
Fireball Wizard Barbarian Barrel
Fireball Wizard
Bats Fireball Prince Night Witch
Fireball Wizard Barbarian Barrel Prince
Fireball Archers Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Prince
Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Barbarian Barrel
Bats Night Witch
Archers Fireball Wizard Barbarian Barrel Prince
Fireball Wizard Barbarian Barrel
Fireball Prince Night Witch
Fireball Wizard
Prince
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Prince
Fireball Barbarian Barrel
Bats Archers Fireball Wizard Night Witch
Bats Fireball Wizard
Fireball Night Witch
Fireball Wizard Night Witch
Fireball
Prince
Fireball Wizard
Bats Archers Fireball Barbarian Barrel Prince Night Witch
Fireball Archers Wizard
Fireball Barbarian Barrel
Fireball Wizard Prince
Fireball Wizard
Fireball
Prince
Bats Fireball
Bats Fireball
Fireball Barbarian Barrel Prince

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