My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Baby Dragon Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Tombstone Mega Minion Baby Dragon Night Witch
Zap
Tombstone Night Witch
Barbarian Barrel
Tombstone Electro Wizard Night Witch
The Log
Tombstone
Earthquake
Tombstone
Arrows
Tombstone Night Witch
Royal Delivery
Mega Minion Baby Dragon Electro Wizard Night Witch
Fireball
Tombstone Mega Minion Baby Dragon Electro Wizard Night Witch
Poison
Tombstone Mega Minion Electro Wizard Night Witch
Lightning
Tombstone Mega Minion Baby Dragon Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Tornado Baby Dragon Poison Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Mega Minion Tornado Baby Dragon Poison Electro Wizard Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Tombstone Mega Minion Tornado Baby Dragon

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Mega Minion
Golem Baby Dragon Poison
Tornado
Baby Dragon Poison Golem Night Witch
Baby Dragon
Tornado Golem Mega Minion Poison Electro Wizard
Poison
Golem Mega Minion Tornado Baby Dragon Night Witch
Golem
Mega Minion Baby Dragon Poison Night Witch Tornado Electro Wizard
Electro Wizard
Baby Dragon Golem
Night Witch
Golem Tornado Poison

Defense Synergies 0 14

Tombstone
Mega Minion Baby Dragon Poison Electro Wizard Night Witch
Mega Minion
Tombstone Tornado Baby Dragon Electro Wizard Night Witch
Tornado
Mega Minion Baby Dragon Poison Electro Wizard
Baby Dragon
Tombstone Mega Minion Tornado
Poison
Tombstone Tornado Electro Wizard
Golem
Electro Wizard
Tombstone Mega Minion Tornado Poison Night Witch
Night Witch
Tombstone Mega Minion Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Mega Minion Baby Dragon Electro Wizard
Tombstone Mega Minion Electro Wizard Night Witch
Tornado Tombstone Mega Minion Electro Wizard Night Witch
Night Witch Tombstone Mega Minion Electro Wizard
Tombstone Tornado Poison
Tornado Mega Minion Baby Dragon Electro Wizard Night Witch
Mega Minion Tornado Electro Wizard Tombstone Baby Dragon Poison Night Witch
Baby Dragon Poison Electro Wizard
Tombstone Tornado Night Witch
Tornado Electro Wizard Night Witch
Poison Electro Wizard Tombstone Mega Minion Tornado Baby Dragon Night Witch
Mega Minion Tornado Baby Dragon Poison Electro Wizard Night Witch
Tombstone Night Witch Electro Wizard
Tombstone Mega Minion Tornado Baby Dragon Poison Electro Wizard Night Witch
Tombstone Electro Wizard
Tornado Electro Wizard
Tombstone Tornado Poison Electro Wizard Night Witch
Tombstone Mega Minion Tornado Baby Dragon Electro Wizard Night Witch
Tornado Baby Dragon Poison Tombstone Mega Minion Electro Wizard
Tornado Electro Wizard
Baby Dragon Poison Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Electro Wizard
Poison Electro Wizard Mega Minion Baby Dragon
Tombstone Electro Wizard
Tornado Electro Wizard Night Witch
Tombstone Night Witch
Poison Tornado Baby Dragon Electro Wizard
Tombstone Mega Minion Electro Wizard Night Witch
Electro Wizard Tombstone Mega Minion Tornado Baby Dragon Poison
Tombstone Mega Minion
Tombstone Mega Minion
Tornado Poison Electro Wizard
Tombstone Night Witch
Baby Dragon
Tombstone Electro Wizard Mega Minion Tornado Baby Dragon Poison Night Witch
Poison Mega Minion Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Tornado Baby Dragon Electro Wizard
Baby Dragon Poison
Poison
Poison Baby Dragon
Poison Mega Minion Tornado Baby Dragon
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Tornado
Tornado Poison Electro Wizard Night Witch
Poison Tornado Electro Wizard
Poison Tornado Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Tornado Poison
Night Witch
Mega Minion Baby Dragon Poison Electro Wizard
Tornado Baby Dragon Poison
Baby Dragon Poison Night Witch
Tornado Poison
Tornado
Baby Dragon Poison
Tornado Poison Baby Dragon
Mega Minion
Poison Tornado Baby Dragon Electro Wizard
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Tornado Baby Dragon Electro Wizard Night Witch
Electro Wizard Mega Minion Poison
Mega Minion Night Witch
Poison Night Witch
Poison Electro Wizard
Poison
Electro Wizard Tombstone Night Witch
Poison Mega Minion Tornado Baby Dragon Electro Wizard
Poison Mega Minion Baby Dragon Electro Wizard
Baby Dragon Poison
Tornado Poison
Mega Minion
Tornado Baby Dragon Poison Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado Baby Dragon Electro Wizard

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