Deck 4.8


Deck rating Rating

Defense Defensive potential Godly!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

3 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Baby Dragon Dark Prince Executioner Golem Night Witch

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Golem

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Dark Prince Golem Night Witch

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Night Witch
Zap Dark Prince Night Witch
Tornado Dark Prince
The Log Dark Prince
Arrows Night Witch
Fireball Goblin Cage Executioner Night Witch
Poison Goblin Cage Executioner Night Witch
Lightning Goblin Cage Baby Dragon Executioner Night Witch
Rocket Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Dark Prince Executioner

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Executioner Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Goblin Cage Baby Dragon Dark Prince Night Witch Executioner Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Goblin Cage Baby Dragon Dark Prince

Synergies   5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage + Tornado
Tornado + Executioner Dark Prince Baby Dragon Goblin Cage
Baby Dragon + Tornado Golem
Dark Prince + Tornado Executioner
+ Tornado Dark Prince Golem
+ Golem
+ Lightning Night Witch Baby Dragon Executioner
+ Golem

Counters   50 80

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Executioner Tornado Baby Dragon Night Witch Lightning
Tornado Executioner Dark Prince Baby Dragon
Baby Dragon
Golem Executioner Lightning Baby Dragon
Executioner Baby Dragon Tornado
Executioner Baby Dragon Tornado
Baby Dragon Lightning Night Witch Executioner Dark Prince
Goblin Cage
Lightning Tornado Dark Prince Executioner Golem
Baby Dragon Dark Prince Executioner
Lightning Baby Dragon Executioner Night Witch Tornado
Baby Dragon Tornado Executioner
Dark Prince Night Witch Executioner
Dark Prince Tornado Night Witch
Lightning Night Witch Executioner Tornado Baby Dragon Dark Prince
Tornado Executioner Goblin Cage Night Witch Dark Prince
Night Witch Baby Dragon Executioner
Lightning Night Witch Dark Prince Executioner Tornado
Executioner Lightning Baby Dragon
Baby Dragon Tornado Lightning Executioner
Tornado Executioner Lightning Baby Dragon
Night Witch
Lightning
Tornado Goblin Cage Night Witch
Lightning Executioner
Dark Prince Lightning Tornado Executioner Baby Dragon
Executioner Dark Prince Goblin Cage Tornado Baby Dragon Night Witch
Lightning
Executioner Baby Dragon Lightning
Lightning Tornado
Goblin Cage Baby Dragon Dark Prince Tornado Executioner
Tornado Baby Dragon Executioner
Tornado Night Witch Lightning Executioner Baby Dragon
Baby Dragon Executioner Tornado Night Witch
Tornado Executioner Baby Dragon
Baby Dragon Executioner Lightning Night Witch Tornado
Lightning Executioner
Tornado Dark Prince
Goblin Cage Dark Prince
Executioner Lightning Tornado Baby Dragon Dark Prince Night Witch
Lightning Night Witch Executioner Tornado
Night Witch Baby Dragon Dark Prince Lightning
Dark Prince Lightning Night Witch Executioner
Lightning Executioner Baby Dragon
Dark Prince Executioner
Executioner Dark Prince Goblin Cage Tornado
Lightning Golem Executioner Dark Prince
Goblin Cage Night Witch Executioner
Night Witch Tornado Goblin Cage
Night Witch Tornado Goblin Cage
Tornado Executioner Night Witch
Night Witch Tornado Lightning Executioner Baby Dragon
Dark Prince Executioner Goblin Cage Night Witch
Executioner Goblin Cage Baby Dragon Dark Prince Lightning
Night Witch Dark Prince Executioner Tornado Goblin Cage
Lightning Night Witch Dark Prince Baby Dragon Executioner
Lightning Executioner Baby Dragon Night Witch Tornado Dark Prince
Lightning Baby Dragon Night Witch Tornado
Dark Prince Night Witch Executioner Goblin Cage Lightning Tornado
Lightning Tornado Dark Prince Baby Dragon Executioner Night Witch
Goblin Cage Night Witch Lightning Tornado Dark Prince
Executioner Baby Dragon Night Witch Tornado
Lightning Dark Prince Baby Dragon
Executioner Night Witch Baby Dragon Tornado
Golem Dark Prince Night Witch

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Tornado Executioner Baby Dragon Dark Prince Night Witch
Night Witch Executioner Baby Dragon
Executioner Night Witch Tornado Dark Prince Baby Dragon
Baby Dragon Tornado Executioner Night Witch Dark Prince
Tornado Executioner Baby Dragon Night Witch
Tornado Executioner Night Witch Baby Dragon
Executioner Dark Prince Tornado Baby Dragon
Tornado Night Witch Executioner Baby Dragon Dark Prince
Executioner Baby Dragon Tornado
Baby Dragon Executioner Night Witch Tornado
Lightning Baby Dragon
Dark Prince Tornado
Executioner Baby Dragon Lightning
Baby Dragon
Lightning
Dark Prince Night Witch
Tornado
Lightning Night Witch Executioner