My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Golem Princess Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch
Giant Snowball
Goblin Gang Musketeer Princess Lumberjack Night Witch
Zap
Goblin Gang Princess Night Witch
Barbarian Barrel
Goblin Gang Musketeer Princess Lumberjack Night Witch
The Log
Goblin Gang Musketeer Princess Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang Princess Night Witch
Royal Delivery
Goblin Gang Musketeer Princess Lumberjack Night Witch
Fireball
Goblin Gang Musketeer Princess Lumberjack Night Witch
Poison
Goblin Gang Musketeer Princess Night Witch
Lightning
Musketeer Lumberjack Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Princess Musketeer Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Princess

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Musketeer Golem The Log Princess Lumberjack Night Witch
Goblin Gang
Golem Princess
Musketeer
Zap Golem The Log Lumberjack
Golem
Night Witch Zap Goblin Gang Musketeer The Log Lumberjack
The Log
Zap Musketeer Golem Princess Lumberjack
Princess
Zap Goblin Gang The Log
Lumberjack
Zap Musketeer Golem The Log Night Witch
Night Witch
Golem Zap Lumberjack

Defense Synergies 3 12

Zap
Goblin Gang Musketeer The Log Princess Lumberjack Night Witch
Goblin Gang
Musketeer Zap The Log Princess Lumberjack
Musketeer
Goblin Gang The Log Lumberjack Zap
Golem
The Log
Musketeer Zap Goblin Gang Princess Lumberjack Night Witch
Princess
Zap Goblin Gang The Log
Lumberjack
Musketeer Zap Goblin Gang The Log
Night Witch
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Lumberjack Zap Goblin Gang Musketeer The Log Night Witch
Goblin Gang Lumberjack Musketeer Night Witch
Lumberjack Night Witch Goblin Gang Musketeer
The Log Princess Lumberjack
Goblin Gang The Log Zap Musketeer Lumberjack Night Witch
Musketeer Zap Goblin Gang Princess Night Witch
Zap Musketeer The Log
Goblin Gang Musketeer Princess Lumberjack Night Witch
Goblin Gang Musketeer Lumberjack Night Witch
Goblin Gang Zap Musketeer The Log Princess Lumberjack Night Witch
Musketeer Zap Goblin Gang Princess Night Witch
Lumberjack Night Witch Zap Goblin Gang Musketeer The Log
Zap Goblin Gang The Log Princess Lumberjack Night Witch
Goblin Gang Lumberjack
Zap Goblin Gang The Log Lumberjack
Goblin Gang Musketeer Lumberjack Night Witch
Zap Goblin Gang Musketeer The Log Lumberjack Night Witch
Zap The Log Musketeer Princess Lumberjack
Musketeer Lumberjack
Goblin Gang Musketeer The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap
Zap Goblin Gang Musketeer The Log Lumberjack
Goblin Gang Lumberjack Zap Musketeer The Log
Goblin Gang Lumberjack Zap Musketeer The Log Night Witch
Goblin Gang Musketeer Lumberjack Night Witch
Zap Goblin Gang Musketeer Princess
Goblin Gang Musketeer Lumberjack Night Witch
Lumberjack
Zap The Log
Goblin Gang Musketeer
Musketeer Lumberjack
Zap The Log
Goblin Gang Lumberjack Night Witch
Musketeer Princess
Goblin Gang Zap Musketeer The Log Lumberjack Night Witch
Zap Musketeer The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer The Log
Zap Musketeer The Log Princess
The Log
Musketeer The Log
Zap The Log
Zap Musketeer Princess
Musketeer The Log Princess
The Log Zap Princess
The Log Zap
Goblin Gang Musketeer Lumberjack Night Witch
Zap Musketeer The Log Princess
Zap Musketeer Princess
Musketeer The Log Princess
Musketeer Princess
Princess Zap Musketeer The Log
Zap Musketeer The Log Princess
Musketeer The Log Princess
Night Witch
Zap Musketeer The Log Princess
Zap The Log Princess
Musketeer The Log Night Witch
Princess
Musketeer The Log
Zap Musketeer The Log
Zap The Log Princess
The Log Zap Musketeer Princess
Zap Musketeer The Log Princess
Zap Musketeer The Log
Zap Musketeer Princess Night Witch
Zap Musketeer
Night Witch
Zap Musketeer The Log Night Witch
Zap Princess
The Log Princess
Zap Goblin Gang Musketeer Princess Night Witch
Zap Musketeer Princess
The Log
Goblin Gang Musketeer Princess Lumberjack
The Log Zap Musketeer Princess
Zap
Musketeer
Zap Goblin Gang Musketeer The Log Princess
Zap Musketeer Princess
Zap Musketeer The Log Princess

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