My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Mega Minion Cannon Cart Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Clone Cannon Cart
Giant Snowball
Archers Mega Minion Clone
Zap
Archers Mortar Clone Cannon Cart
Barbarian Barrel
Archers Knight Mortar Clone Cannon Cart
The Log
Archers Clone Cannon Cart
Earthquake
Archers Mortar Clone
Arrows
Archers Clone
Royal Delivery
Archers Knight Mega Minion Clone Cannon Cart
Fireball
Archers Mortar Mega Minion Clone Cannon Cart
Poison
Archers Mortar Mega Minion Clone
Lightning
Knight Mortar Mega Minion Cannon Cart
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Clone Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Mega Minion Clone Mortar Fireball Cannon Cart Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Mega Minion Clone

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mortar Golem
Knight
Archers Mortar Mega Minion Fireball Cannon Cart
Mortar
Knight Archers Mega Minion Fireball
Mega Minion
Knight Golem Mortar Fireball
Fireball
Golem Knight Mortar Mega Minion
Clone
Golem Cannon Cart
Cannon Cart
Golem Knight Clone
Golem
Mega Minion Fireball Clone Cannon Cart Archers

Defense Synergies 2 9

Archers
Knight Mortar Mega Minion Cannon Cart
Knight
Archers Mega Minion Mortar Fireball Cannon Cart
Mortar
Archers Knight Mega Minion Fireball
Mega Minion
Knight Archers Mortar Cannon Cart
Fireball
Knight Mortar
Clone
Cannon Cart
Archers Knight Mega Minion
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Mortar Mega Minion Fireball
Knight Mortar Mega Minion Cannon Cart
Mortar Archers Knight Mega Minion Cannon Cart
Knight Mortar Mega Minion Cannon Cart
Fireball
Fireball Archers Mega Minion Cannon Cart
Mega Minion Archers Mortar Fireball
Fireball Cannon Cart
Mortar
Knight Archers Cannon Cart
Archers Knight Mega Minion Fireball Cannon Cart
Mega Minion Archers Fireball
Mortar Knight Fireball Cannon Cart
Fireball Mortar Mega Minion Cannon Cart
Knight Mortar Cannon Cart
Mortar Fireball
Knight Mortar Fireball Cannon Cart
Mortar Fireball Archers Knight Mega Minion Cannon Cart
Mortar Archers Knight Mega Minion Fireball Cannon Cart
Mortar Cannon Cart
Archers Knight Fireball Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Cannon Cart
Fireball Archers Knight Mortar Mega Minion Cannon Cart
Knight Cannon Cart
Knight Fireball Cannon Cart
Knight Cannon Cart
Fireball Archers
Archers Knight Mega Minion Fireball Cannon Cart
Knight Cannon Cart
Knight Mortar Mega Minion Fireball Cannon Cart
Mega Minion
Knight Mega Minion Cannon Cart
Fireball
Cannon Cart Knight Fireball
Archers Fireball Cannon Cart
Archers Knight Mortar Mega Minion Fireball Cannon Cart
Archers Mega Minion Fireball Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar
Mortar Fireball
Fireball Cannon Cart
Cannon Cart Knight Fireball
Fireball Mortar
Fireball Mega Minion
Archers Mortar
Fireball
Fireball Mortar
Fireball
Knight Mortar Fireball Cannon Cart
Fireball Archers
Knight Mortar Fireball Cannon Cart
Mortar Fireball Cannon Cart
Mortar Fireball Cannon Cart
Mortar Fireball Cannon Cart
Mortar Fireball Cannon Cart
Mortar Fireball
Archers Mortar Mega Minion Fireball
Mortar Fireball
Fireball
Fireball
Mortar Fireball Cannon Cart
Mortar Fireball
Mega Minion
Mortar Fireball
Fireball Mortar
Fireball Mortar
Archers Fireball
Mega Minion Fireball
Mega Minion Fireball
Mortar Fireball
Fireball
Fireball
Archers Fireball Cannon Cart
Fireball Archers Mega Minion
Fireball
Fireball Knight Mega Minion Cannon Cart
Mortar Fireball
Fireball
Mega Minion Cannon Cart
Fireball
Fireball
Mortar Fireball Cannon Cart

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