My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Inferno Dragon
Giant Snowball
Minions Goblin Gang Inferno Dragon Lumberjack
Zap
Minions Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Wizard Inferno Dragon Lumberjack
Fireball
Minions Goblin Gang Wizard Inferno Dragon Lumberjack
Poison
Minions Goblin Gang Wizard
Lightning
Wizard Inferno Dragon Lumberjack
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Tornado Inferno Dragon Lumberjack Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Gang Tornado

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Golem Inferno Dragon Lumberjack
Goblin Gang
Golem
Wizard
Tornado Golem Lumberjack
Tornado
Wizard Golem The Log
Golem
Minions Goblin Gang Wizard Tornado The Log Lumberjack
The Log
Tornado Golem Lumberjack
Inferno Dragon
Minions
Lumberjack
Minions Wizard Golem The Log

Defense Synergies 1 11

Minions
The Log Lumberjack
Goblin Gang
The Log Inferno Dragon Lumberjack
Wizard
Tornado The Log Lumberjack
Tornado
Wizard The Log Inferno Dragon
Golem
The Log
Minions Goblin Gang Wizard Tornado Inferno Dragon Lumberjack
Inferno Dragon
Goblin Gang Tornado The Log
Lumberjack
Minions Goblin Gang Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
Inferno Dragon Lumberjack Minions Goblin Gang The Log
Goblin Gang Tornado Lumberjack Minions Inferno Dragon
Inferno Dragon Lumberjack Minions Goblin Gang
Tornado The Log Lumberjack
Goblin Gang Tornado The Log Minions Lumberjack
Minions Tornado Inferno Dragon Goblin Gang Wizard
The Log
Inferno Dragon Minions Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Lumberjack
Minions Goblin Gang Wizard Tornado The Log Lumberjack
Minions Inferno Dragon Goblin Gang Wizard Tornado
Lumberjack Minions Goblin Gang Wizard The Log
Wizard Minions Goblin Gang Tornado The Log Lumberjack
Inferno Dragon Goblin Gang Lumberjack
Tornado Goblin Gang The Log Inferno Dragon Lumberjack
Wizard Minions Goblin Gang Tornado Lumberjack
Minions Goblin Gang Wizard Tornado The Log Lumberjack
Wizard Tornado The Log Minions Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Goblin Gang Wizard Minions The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Goblin Gang Wizard The Log Inferno Dragon Lumberjack
Goblin Gang Lumberjack Minions The Log
Goblin Gang Lumberjack Tornado The Log
Goblin Gang Inferno Dragon Lumberjack
Wizard Minions Goblin Gang Tornado
Goblin Gang Minions Lumberjack
Inferno Dragon Lumberjack
Minions Tornado The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Minions Lumberjack
Tornado The Log
Goblin Gang Wizard Lumberjack
Wizard
Goblin Gang Minions Tornado The Log Inferno Dragon Lumberjack
Minions Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log
The Log
The Log
Wizard The Log
Wizard Minions Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Minions Goblin Gang Tornado Lumberjack
Wizard Tornado The Log
Wizard Tornado
The Log
Minions
The Log
Wizard The Log
Wizard The Log
Tornado
Minions
Wizard The Log
Wizard Tornado The Log
Minions The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard
Inferno Dragon
The Log Wizard Tornado
Wizard Tornado The Log
Tornado The Log
Wizard Tornado
Minions Wizard
Wizard The Log
Wizard The Log
Minions Goblin Gang
Wizard Tornado
The Log
Goblin Gang Wizard Lumberjack
The Log Wizard
Tornado
Minions Goblin Gang Tornado The Log
Tornado
Tornado The Log

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