My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang
Giant Snowball
Fire Spirit Bomber Minions Goblin Gang Musketeer
Zap
Fire Spirit Bomber Minions Goblin Gang
Barbarian Barrel
Fire Spirit Bomber Goblin Gang Musketeer
The Log
Fire Spirit Bomber Goblin Gang Mini P.E.K.K.A Musketeer
Earthquake
Bomber Goblin Gang
Arrows
Fire Spirit Bomber Minions Goblin Gang
Royal Delivery
Fire Spirit Bomber Minions Goblin Gang Mini P.E.K.K.A Musketeer
Fireball
Bomber Minions Goblin Gang Musketeer
Poison
Bomber Minions Goblin Gang Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Minions Goblin Gang Mini P.E.K.K.A Musketeer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Minions

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Golem
Bomber
Golem Zap Minions Mini P.E.K.K.A
Zap
Fire Spirit Bomber Minions Mini P.E.K.K.A Musketeer Golem
Minions
Bomber Zap Mini P.E.K.K.A Golem
Goblin Gang
Mini P.E.K.K.A Golem
Mini P.E.K.K.A
Fire Spirit Bomber Zap Minions Goblin Gang Musketeer Golem
Musketeer
Zap Mini P.E.K.K.A Golem
Golem
Bomber Fire Spirit Zap Minions Goblin Gang Mini P.E.K.K.A Musketeer

Defense Synergies 2 10

Fire Spirit
Zap Mini P.E.K.K.A
Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Bomber Minions Goblin Gang Musketeer
Minions
Zap Musketeer
Goblin Gang
Musketeer Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Bomber Goblin Gang Musketeer
Musketeer
Goblin Gang Zap Minions Mini P.E.K.K.A
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Musketeer
Mini P.E.K.K.A Bomber Zap Minions Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Fire Spirit Bomber Minions Musketeer
Mini P.E.K.K.A Bomber Minions Goblin Gang Musketeer
Bomber Mini P.E.K.K.A
Goblin Gang Fire Spirit Bomber Zap Minions Musketeer
Minions Musketeer Fire Spirit Zap Goblin Gang
Zap Musketeer
Mini P.E.K.K.A Minions Goblin Gang Musketeer
Goblin Gang Fire Spirit Bomber Mini P.E.K.K.A Musketeer
Minions Goblin Gang Bomber Zap Musketeer
Minions Musketeer Zap Goblin Gang
Mini P.E.K.K.A Fire Spirit Bomber Zap Minions Goblin Gang Musketeer
Fire Spirit Bomber Zap Minions Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A
Bomber Minions Goblin Gang Mini P.E.K.K.A Musketeer
Fire Spirit Bomber Zap Minions Goblin Gang Musketeer
Zap Fire Spirit Bomber Minions Musketeer
Mini P.E.K.K.A Musketeer
Bomber Goblin Gang Fire Spirit Minions Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap
Bomber Zap Goblin Gang Mini P.E.K.K.A Musketeer
Goblin Gang Zap Minions Mini P.E.K.K.A Musketeer
Goblin Gang Mini P.E.K.K.A Zap Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer
Fire Spirit Zap Minions Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Minions Musketeer
Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A
Goblin Gang Musketeer
Minions Mini P.E.K.K.A Musketeer
Zap
Mini P.E.K.K.A Goblin Gang
Bomber Musketeer
Goblin Gang Bomber Zap Minions Mini P.E.K.K.A Musketeer
Minions Bomber Zap Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Bomber Fire Spirit Zap
Fire Spirit Zap Minions Musketeer
Fire Spirit Bomber Musketeer
Fire Spirit Zap
Zap
Fire Spirit Minions Goblin Gang Mini P.E.K.K.A Musketeer
Zap Musketeer
Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Minions Musketeer
Zap Musketeer
Bomber Zap Musketeer
Musketeer
Bomber Minions Mini P.E.K.K.A
Fire Spirit Bomber Zap Mini P.E.K.K.A Musketeer
Fire Spirit Bomber Zap
Minions Musketeer
Musketeer
Zap Musketeer
Zap Fire Spirit Bomber
Zap Musketeer
Zap Musketeer
Zap Musketeer
Fire Spirit Zap Musketeer
Zap Minions Musketeer
Mini P.E.K.K.A
Bomber Zap Musketeer
Zap
Zap Fire Spirit Minions Goblin Gang Musketeer
Fire Spirit Zap Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer
Bomber Zap Musketeer
Zap
Musketeer
Zap Minions Goblin Gang Musketeer
Zap Musketeer
Zap Musketeer

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