My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Executioner Golem Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Prince
Giant Snowball
Minions Goblin Gang Lumberjack
Zap
Minions Goblin Gang Prince
Barbarian Barrel
Goblin Gang Executioner Ice Wizard Lumberjack
The Log
Goblin Gang Prince Lumberjack
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Prince Executioner Ice Wizard Lumberjack
Fireball
Minions Goblin Gang Executioner Ice Wizard Lumberjack
Poison
Minions Goblin Gang Executioner Ice Wizard
Lightning
Prince Executioner Ice Wizard Lumberjack
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Executioner Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Ice Wizard Lumberjack Prince Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Ice Wizard

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Minions Executioner Golem Ice Wizard Lumberjack
Minions
Zap Prince Golem Lumberjack
Goblin Gang
Prince Golem
Prince
Zap Minions Goblin Gang Golem Ice Wizard Lumberjack
Executioner
Zap Golem
Golem
Zap Minions Goblin Gang Prince Executioner Ice Wizard Lumberjack
Ice Wizard
Zap Prince Golem Lumberjack
Lumberjack
Zap Minions Prince Golem Ice Wizard

Defense Synergies 0 16

Zap
Minions Goblin Gang Prince Executioner Ice Wizard Lumberjack
Minions
Zap Prince Ice Wizard Lumberjack
Goblin Gang
Zap Prince Ice Wizard Lumberjack
Prince
Zap Minions Goblin Gang Executioner Ice Wizard
Executioner
Zap Prince Lumberjack
Golem
Ice Wizard
Zap Minions Goblin Gang Prince Lumberjack
Lumberjack
Zap Minions Goblin Gang Executioner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner
Lumberjack Zap Minions Goblin Gang Prince Executioner Ice Wizard
Goblin Gang Prince Lumberjack Minions Executioner Ice Wizard
Prince Lumberjack Minions Goblin Gang Ice Wizard
Prince Lumberjack
Goblin Gang Zap Minions Executioner Ice Wizard Lumberjack
Minions Zap Goblin Gang Executioner Ice Wizard
Zap
Minions Goblin Gang Prince Ice Wizard Lumberjack
Goblin Gang Prince Ice Wizard Lumberjack
Minions Goblin Gang Executioner Ice Wizard Zap Lumberjack
Minions Executioner Zap Goblin Gang Ice Wizard
Prince Lumberjack Zap Minions Goblin Gang Ice Wizard
Executioner Zap Minions Goblin Gang Prince Lumberjack
Goblin Gang Prince Lumberjack
Zap Goblin Gang Prince Lumberjack
Minions Goblin Gang Prince Executioner Lumberjack
Zap Minions Goblin Gang Prince Executioner Ice Wizard Lumberjack
Zap Executioner Minions Ice Wizard Lumberjack
Prince Lumberjack
Goblin Gang Minions Prince Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Prince
Zap Goblin Gang Prince Executioner Lumberjack
Goblin Gang Lumberjack Zap Minions Prince
Goblin Gang Prince Lumberjack Zap
Goblin Gang Prince Executioner Lumberjack
Executioner Zap Minions Goblin Gang Ice Wizard
Goblin Gang Prince Minions Ice Wizard Lumberjack
Prince Lumberjack
Zap Minions Prince
Goblin Gang
Minions Prince Lumberjack
Zap Prince
Prince Goblin Gang Executioner Lumberjack
Executioner
Goblin Gang Zap Minions Prince Executioner Lumberjack
Minions Executioner Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Ice Wizard
Prince
Executioner Zap
Executioner Zap Minions Ice Wizard
Executioner
Zap Executioner Ice Wizard
Zap
Minions Goblin Gang Prince Lumberjack
Zap Prince
Zap Executioner
Executioner
Minions
Zap Prince
Zap Executioner
Executioner
Minions
Zap Prince Executioner
Zap
Minions Prince
Prince
Zap
Zap Executioner Ice Wizard
Zap Executioner Ice Wizard
Zap Prince
Zap
Zap Executioner Ice Wizard
Zap Minions
Zap
Zap
Prince
Zap Minions Goblin Gang Prince
Zap Executioner Ice Wizard
Goblin Gang Prince Executioner Lumberjack
Zap Executioner
Zap
Prince Executioner
Zap Minions Goblin Gang
Zap Executioner
Zap Prince Executioner

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