My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Witch Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Flying Machine Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Prince
Giant Snowball
Goblins Bats Minions Flying Machine Witch
Zap
Goblins Bats Minions Flying Machine Witch Prince
Barbarian Barrel
Goblins Witch
The Log
Goblins Witch Prince
Earthquake
Witch
Arrows
Goblins Bats Minions Flying Machine Witch
Royal Delivery
Goblins Bats Minions Flying Machine Witch Prince
Fireball
Minions Flying Machine Witch
Poison
Bats Minions Flying Machine Witch
Lightning
Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Giant Snowball Minions Flying Machine Witch Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Giant Snowball Minions

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Minions Flying Machine Prince Golem
Giant Snowball
Flying Machine Witch Prince Golem
Minions
Bats Prince Golem
Flying Machine
Bats Giant Snowball Prince Golem
Witch
Giant Snowball Prince Golem
Prince
Bats Giant Snowball Minions Flying Machine Witch Golem
Golem
Bats Giant Snowball Minions Flying Machine Witch Prince

Defense Synergies 0 13

Goblins
Giant Snowball Flying Machine
Bats
Giant Snowball Minions Prince
Giant Snowball
Goblins Bats Minions Flying Machine Witch Prince
Minions
Bats Giant Snowball Flying Machine Prince
Flying Machine
Goblins Giant Snowball Minions Prince
Witch
Giant Snowball Prince
Prince
Bats Giant Snowball Minions Flying Machine Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Flying Machine
Goblins Bats Minions Flying Machine Witch Prince
Witch Prince Goblins Bats Giant Snowball Minions
Witch Prince Goblins Bats Minions
Prince
Goblins Bats Giant Snowball Minions Flying Machine
Bats Giant Snowball Minions Flying Machine Witch
Flying Machine
Witch Goblins Minions Prince
Goblins Giant Snowball Prince
Goblins Bats Minions Witch Giant Snowball Flying Machine
Minions Bats Giant Snowball Flying Machine Witch
Prince Bats Giant Snowball Minions Flying Machine Witch
Goblins Bats Giant Snowball Minions Witch Prince
Prince
Giant Snowball Prince
Goblins Bats Minions Witch Prince
Goblins Bats Giant Snowball Minions Flying Machine Witch Prince
Giant Snowball Witch Bats Minions Flying Machine
Prince
Goblins Bats Giant Snowball Minions Flying Machine Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Snowball Witch Prince
Giant Snowball Flying Machine Prince
Goblins Bats Minions Witch Prince
Prince Bats
Witch Prince
Bats Giant Snowball Minions Flying Machine Witch
Prince Goblins Bats Minions Flying Machine Witch
Prince
Goblins Bats Giant Snowball Minions Flying Machine Witch Prince
Witch
Bats Minions Flying Machine Witch Prince
Giant Snowball Prince
Prince Witch
Flying Machine Witch
Witch Goblins Bats Minions Flying Machine Prince
Bats Minions Giant Snowball Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Giant Snowball Flying Machine
Flying Machine
Flying Machine Prince
Giant Snowball
Bats Giant Snowball Minions Flying Machine Witch
Flying Machine Witch
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Goblins Bats Giant Snowball Minions Prince
Flying Machine Prince
Giant Snowball Flying Machine
Flying Machine Giant Snowball
Minions Flying Machine
Giant Snowball Flying Machine Prince
Giant Snowball Flying Machine Witch
Flying Machine
Giant Snowball
Bats Minions
Giant Snowball Flying Machine Prince
Giant Snowball Flying Machine Witch
Minions Prince
Giant Snowball
Prince
Giant Snowball Flying Machine
Giant Snowball Witch
Witch
Giant Snowball Flying Machine Witch
Giant Snowball Flying Machine Witch Prince
Bats Giant Snowball Flying Machine Witch
Bats Giant Snowball Minions Flying Machine Witch
Giant Snowball
Giant Snowball
Giant Snowball
Prince
Giant Snowball
Bats Minions Flying Machine Witch Prince
Giant Snowball Flying Machine Witch
Flying Machine Prince
Giant Snowball Flying Machine
Giant Snowball
Flying Machine Prince
Bats Giant Snowball Minions Flying Machine Witch
Bats Giant Snowball Flying Machine Witch
Giant Snowball Flying Machine Witch Prince

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