My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Clone Inferno Dragon
Giant Snowball
Minions Goblin Gang Clone Baby Dragon Inferno Dragon
Zap
Minions Goblin Gang Clone Inferno Dragon
Barbarian Barrel
Goblin Gang Clone
The Log
Goblin Gang Clone
Earthquake
Goblin Gang Clone
Arrows
Minions Goblin Gang Clone
Royal Delivery
Minions Goblin Gang Clone Baby Dragon Inferno Dragon
Fireball
Minions Goblin Gang Clone Baby Dragon Inferno Dragon
Poison
Minions Goblin Gang Clone
Lightning
Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Baby Dragon Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Goblin Gang Clone Baby Dragon Inferno Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Goblin Gang

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem
Minions
Clone Baby Dragon Golem Inferno Dragon
Goblin Gang
Clone Baby Dragon Golem
Clone
Golem Minions Goblin Gang Baby Dragon Inferno Dragon
Baby Dragon
Golem Minions Goblin Gang Clone Inferno Dragon
Golem
Arrows Clone Baby Dragon Minions Goblin Gang The Log
The Log
Golem
Inferno Dragon
Minions Clone Baby Dragon

Defense Synergies 0 7

Arrows
Minions
Baby Dragon The Log
Goblin Gang
The Log Inferno Dragon
Clone
Baby Dragon
Minions The Log Inferno Dragon
Golem
The Log
Minions Goblin Gang Baby Dragon Inferno Dragon
Inferno Dragon
Goblin Gang Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon The Log
Inferno Dragon Minions Goblin Gang The Log
Goblin Gang Minions Inferno Dragon
Inferno Dragon Minions Goblin Gang
Arrows The Log
Arrows Goblin Gang The Log Minions Baby Dragon
Minions Inferno Dragon Arrows Goblin Gang Baby Dragon
Arrows Baby Dragon The Log
Inferno Dragon Minions Goblin Gang
Goblin Gang
Minions Goblin Gang Arrows Baby Dragon The Log
Arrows Minions Inferno Dragon Goblin Gang Baby Dragon
Minions Goblin Gang The Log
Arrows Minions Goblin Gang Baby Dragon The Log
Inferno Dragon Goblin Gang
Goblin Gang The Log Inferno Dragon
Arrows Minions Goblin Gang
Arrows Minions Goblin Gang Baby Dragon The Log
Arrows Baby Dragon The Log Minions Inferno Dragon
Inferno Dragon
Goblin Gang Arrows Minions Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Baby Dragon The Log Inferno Dragon
Goblin Gang Minions The Log
Goblin Gang The Log
Goblin Gang Inferno Dragon
Arrows Minions Goblin Gang Baby Dragon
Goblin Gang Minions
Inferno Dragon
Minions Baby Dragon The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Minions
Arrows The Log
Goblin Gang
Baby Dragon
Goblin Gang Minions Baby Dragon The Log Inferno Dragon
Arrows Minions Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows The Log
Arrows Baby Dragon The Log
Arrows Minions Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log
Minions Goblin Gang
Arrows The Log
Arrows Baby Dragon
Baby Dragon The Log
Arrows Minions Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows
Minions
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Minions Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Inferno Dragon
Arrows The Log Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon
Minions
Arrows The Log
Arrows
Arrows The Log
Minions Goblin Gang
Arrows Baby Dragon
Arrows The Log
Goblin Gang Baby Dragon
Arrows The Log Baby Dragon
Arrows
Minions Goblin Gang Baby Dragon The Log
Baby Dragon The Log

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