My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians
Giant Snowball
Archers Minions Witch
Zap
Archers Minions Witch
Barbarian Barrel
Archers Elite Barbarians Wizard Witch
The Log
Archers Elite Barbarians Witch
Earthquake
Archers Witch
Arrows
Archers Minions Witch
Royal Delivery
Archers Minions Elite Barbarians Wizard Witch
Fireball
Archers Minions Elite Barbarians Wizard Witch
Poison
Archers Minions Wizard Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Tornado Wizard Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Tornado

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado Archers Minions Witch Golem
Archers
Zap Elite Barbarians Golem
Minions
Zap Elite Barbarians Golem
Elite Barbarians
Zap Archers Minions Wizard
Wizard
Tornado Elite Barbarians Golem
Tornado
Zap Wizard Witch Golem
Witch
Zap Tornado Golem
Golem
Zap Archers Minions Wizard Tornado Witch

Defense Synergies 1 10

Zap
Archers Minions Elite Barbarians Tornado Witch
Archers
Zap Minions Tornado Witch
Minions
Zap Archers
Elite Barbarians
Zap Wizard
Wizard
Tornado Elite Barbarians
Tornado
Wizard Zap Archers Witch
Witch
Zap Archers Tornado
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Elite Barbarians Zap Minions Witch
Tornado Witch Archers Minions Elite Barbarians
Elite Barbarians Witch Minions
Elite Barbarians Tornado
Tornado Zap Archers Minions
Minions Tornado Zap Archers Wizard Witch
Zap
Witch Minions Elite Barbarians Tornado
Elite Barbarians Tornado Archers
Archers Minions Witch Zap Wizard Tornado
Minions Zap Archers Wizard Tornado Witch
Zap Minions Elite Barbarians Wizard Witch
Wizard Zap Minions Tornado Witch
Elite Barbarians
Tornado Zap Elite Barbarians
Wizard Minions Elite Barbarians Tornado Witch
Zap Archers Minions Elite Barbarians Wizard Tornado Witch
Zap Wizard Tornado Witch Archers Minions
Elite Barbarians Tornado
Wizard Archers Minions Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Witch
Zap Archers Elite Barbarians Wizard
Zap Minions Elite Barbarians Witch
Zap Elite Barbarians Tornado
Elite Barbarians Witch
Wizard Zap Archers Minions Tornado Witch
Archers Minions Elite Barbarians Witch
Elite Barbarians
Zap Minions Elite Barbarians Tornado Witch
Witch
Minions Elite Barbarians Witch
Zap Elite Barbarians Tornado
Elite Barbarians Wizard Witch
Wizard Archers Witch
Elite Barbarians Witch Zap Archers Minions Tornado
Minions Zap Archers Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Wizard Zap
Wizard Zap Minions Tornado Witch
Archers Wizard Tornado Witch
Zap Wizard Tornado
Zap Wizard Tornado
Minions Elite Barbarians Tornado
Zap Wizard Tornado
Zap Archers Wizard Tornado
Elite Barbarians
Minions
Zap Elite Barbarians
Zap Wizard Witch
Wizard
Tornado
Minions
Zap Archers Wizard
Zap Wizard Tornado Witch
Minions
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Witch
Witch
Zap Wizard Tornado Witch
Zap Wizard Tornado Witch
Zap Tornado
Elite Barbarians Zap Archers Wizard Tornado Witch
Zap Minions Wizard Witch
Elite Barbarians
Zap Wizard
Zap
Wizard
Zap Archers Minions Witch
Zap Archers Wizard Tornado Witch
Wizard
Zap Wizard
Zap Tornado
Elite Barbarians
Zap Minions Elite Barbarians Tornado Witch
Zap Tornado Witch
Zap Tornado Witch

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