My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Archers Minions Dart Goblin
Zap
Archers Minions Dart Goblin
Barbarian Barrel
Archers Knight Dart Goblin
The Log
Archers Dart Goblin Mini P.E.K.K.A
Earthquake
Archers
Arrows
Archers Minions Dart Goblin
Royal Delivery
Archers Knight Minions Dart Goblin Mini P.E.K.K.A
Fireball
Archers Minions Dart Goblin
Poison
Archers Minions Dart Goblin
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Knight Minions Dart Goblin Mini P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Knight

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Knight Minions Dart Goblin Mini P.E.K.K.A Golem The Log
Archers
Knight Zap Mini P.E.K.K.A Golem
Knight
Archers Minions Dart Goblin Zap The Log
Minions
Knight Zap Mini P.E.K.K.A Golem
Dart Goblin
Knight Zap Golem The Log
Mini P.E.K.K.A
Zap Archers Minions Golem The Log
Golem
Zap Archers Minions Dart Goblin Mini P.E.K.K.A The Log
The Log
Zap Knight Dart Goblin Mini P.E.K.K.A Golem

Defense Synergies 5 15

Zap
Mini P.E.K.K.A Archers Knight Minions Dart Goblin The Log
Archers
Knight Zap Minions Dart Goblin Mini P.E.K.K.A The Log
Knight
Archers Minions Dart Goblin Zap Mini P.E.K.K.A The Log
Minions
Knight Zap Archers Dart Goblin The Log
Dart Goblin
Knight Zap Archers Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Archers Knight Dart Goblin
Golem
The Log
Mini P.E.K.K.A Zap Archers Knight Minions Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Dart Goblin The Log
Mini P.E.K.K.A Zap Knight Minions Dart Goblin The Log
Mini P.E.K.K.A Archers Knight Minions Dart Goblin
Mini P.E.K.K.A Knight Minions Dart Goblin
Mini P.E.K.K.A The Log
The Log Zap Archers Minions Dart Goblin
Minions Dart Goblin Zap Archers
Zap Dart Goblin The Log
Mini P.E.K.K.A Minions
Knight Archers Dart Goblin Mini P.E.K.K.A
Archers Minions Dart Goblin Zap Knight The Log
Minions Zap Archers Dart Goblin
Mini P.E.K.K.A Zap Knight Minions The Log
Zap Minions Dart Goblin Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A The Log
Knight Minions Mini P.E.K.K.A
Zap Archers Knight Minions Dart Goblin The Log
Zap The Log Archers Knight Minions Dart Goblin
Mini P.E.K.K.A Dart Goblin
Archers Knight Minions Dart Goblin Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Archers
Zap Archers Knight Mini P.E.K.K.A The Log
Zap Knight Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Knight The Log
Knight Mini P.E.K.K.A
Zap Archers Minions Dart Goblin
Mini P.E.K.K.A Archers Knight Minions Dart Goblin
Mini P.E.K.K.A Knight
Zap Knight Minions Mini P.E.K.K.A The Log
Dart Goblin
Knight Minions Dart Goblin Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A Knight
Archers Dart Goblin
Zap Archers Knight Minions Dart Goblin Mini P.E.K.K.A The Log
Minions Zap Archers Dart Goblin Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Knight Dart Goblin The Log
Zap The Log
Zap Minions Dart Goblin
Archers Dart Goblin The Log
The Log Zap Dart Goblin
The Log Zap Dart Goblin
Minions Mini P.E.K.K.A
Zap Knight Dart Goblin The Log
Zap Archers Dart Goblin
Knight Dart Goblin The Log
Minions Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Minions Mini P.E.K.K.A
Zap Archers Dart Goblin Mini P.E.K.K.A The Log
Zap Dart Goblin The Log
Minions The Log
The Log
Zap The Log
Zap The Log
The Log Zap Dart Goblin
Zap The Log
Zap Dart Goblin The Log
Zap Archers Dart Goblin
Zap Minions Dart Goblin
Mini P.E.K.K.A
Zap Dart Goblin The Log
Zap
The Log
Zap Archers Minions Dart Goblin
Zap Archers Dart Goblin
The Log
Knight Dart Goblin Mini P.E.K.K.A
The Log Zap Dart Goblin
Zap
Dart Goblin
Zap Minions Dart Goblin The Log
Zap Dart Goblin
Zap Dart Goblin The Log

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