My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Musketeer Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Miner
Giant Snowball
Goblin Gang Mega Minion Musketeer Miner
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Musketeer
The Log
Goblin Gang Elite Barbarians Musketeer
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Elite Barbarians Mega Minion Musketeer Miner
Fireball
Goblin Gang Elite Barbarians Mega Minion Musketeer
Poison
Goblin Gang Mega Minion Musketeer
Lightning
Knight Elite Barbarians Mega Minion Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Mega Minion Miner Musketeer Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Mega Minion

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Miner Knight Musketeer Golem
Knight
Goblin Gang Mega Minion Musketeer Zap Elite Barbarians Miner
Goblin Gang
Knight Miner Golem
Elite Barbarians
Zap Knight
Mega Minion
Zap Knight Golem Miner
Musketeer
Knight Zap Golem Miner
Golem
Mega Minion Zap Goblin Gang Musketeer
Miner
Zap Goblin Gang Knight Mega Minion Musketeer

Defense Synergies 5 10

Zap
Mega Minion Knight Goblin Gang Elite Barbarians Musketeer Miner
Knight
Goblin Gang Mega Minion Musketeer Zap
Goblin Gang
Knight Musketeer Zap Miner
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Knight Elite Barbarians Musketeer Miner
Musketeer
Knight Goblin Gang Zap Mega Minion Miner
Golem
Miner
Zap Goblin Gang Mega Minion Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Musketeer
Elite Barbarians Zap Knight Goblin Gang Mega Minion Musketeer
Goblin Gang Knight Elite Barbarians Mega Minion Musketeer
Elite Barbarians Knight Goblin Gang Mega Minion Musketeer
Elite Barbarians
Goblin Gang Zap Mega Minion Musketeer
Mega Minion Musketeer Zap Goblin Gang
Zap Musketeer
Goblin Gang Elite Barbarians Musketeer
Knight Goblin Gang Elite Barbarians Musketeer Miner
Goblin Gang Zap Knight Mega Minion Musketeer
Mega Minion Musketeer Zap Goblin Gang
Zap Knight Goblin Gang Elite Barbarians Musketeer
Zap Goblin Gang Mega Minion
Elite Barbarians Knight Goblin Gang
Zap Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Musketeer
Zap Knight Goblin Gang Elite Barbarians Mega Minion Musketeer
Zap Knight Mega Minion Musketeer
Elite Barbarians Musketeer
Goblin Gang Knight Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians
Zap Knight Goblin Gang Elite Barbarians Mega Minion Musketeer Miner
Goblin Gang Zap Knight Elite Barbarians Musketeer
Goblin Gang Zap Knight Elite Barbarians Musketeer
Knight Goblin Gang Elite Barbarians Musketeer
Zap Goblin Gang Musketeer
Goblin Gang Knight Elite Barbarians Mega Minion Musketeer
Knight Elite Barbarians
Zap Knight Elite Barbarians Mega Minion
Goblin Gang Mega Minion Musketeer
Knight Elite Barbarians Mega Minion Musketeer
Zap Elite Barbarians
Elite Barbarians Knight Goblin Gang
Musketeer
Goblin Gang Elite Barbarians Zap Knight Mega Minion Musketeer
Zap Elite Barbarians Mega Minion Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Zap Musketeer Miner
Miner
Knight Musketeer
Zap
Zap Mega Minion Musketeer
Musketeer
Zap
Miner Zap
Goblin Gang Elite Barbarians Musketeer
Miner Zap Knight Musketeer
Zap Musketeer
Knight Elite Barbarians Musketeer Miner
Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer
Musketeer
Zap Mega Minion Musketeer
Zap Miner
Musketeer
Musketeer
Zap Musketeer
Zap
Mega Minion
Miner Zap Musketeer
Zap Musketeer Miner
Miner Zap Musketeer
Elite Barbarians Zap Musketeer
Zap Mega Minion Musketeer
Elite Barbarians Mega Minion
Zap Musketeer Miner
Zap
Zap Goblin Gang Musketeer
Zap Mega Minion Musketeer
Miner Knight Goblin Gang Mega Minion Musketeer
Zap Musketeer
Zap
Elite Barbarians Mega Minion Musketeer
Zap Goblin Gang Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer Miner

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