My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Miner
Giant Snowball
Bats Hog Rider Skeleton Army Miner
Zap
Bats Skeleton Army
Barbarian Barrel
Knight Skeleton Army Magic Archer
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Knight Hog Rider Skeleton Army Miner Magic Archer
Fireball
Hog Rider Skeleton Army Magic Archer
Poison
Bats Skeleton Army Magic Archer
Lightning
Knight Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage Skeleton Army Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Skeleton Army Miner Hog Rider Magic Archer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Knight Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Miner Rage Golem
Knight
Bats Hog Rider Miner Magic Archer
Hog Rider
Bats Knight Rage Magic Archer
Rage
Hog Rider Bats
Skeleton Army
Golem
Bats Magic Archer
Miner
Bats Knight Magic Archer
Magic Archer
Knight Hog Rider Golem Miner

Defense Synergies 2 2

Bats
Knight
Knight
Bats Magic Archer Skeleton Army
Hog Rider
Rage
Skeleton Army
Knight Magic Archer
Golem
Miner
Magic Archer
Knight Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Magic Archer
Skeleton Army Bats Knight
Skeleton Army Bats Knight
Skeleton Army Bats Knight
Skeleton Army
Skeleton Army Bats Magic Archer
Bats Magic Archer
Magic Archer
Skeleton Army
Knight Skeleton Army Miner
Bats Skeleton Army Knight Magic Archer
Bats Magic Archer
Skeleton Army Bats Knight
Skeleton Army Bats Magic Archer
Skeleton Army Knight
Skeleton Army
Bats Knight Skeleton Army
Bats Knight Skeleton Army Magic Archer
Bats Knight Magic Archer
Skeleton Army Bats Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army
Knight Miner Magic Archer
Skeleton Army Bats Knight
Skeleton Army Bats Knight
Knight Skeleton Army
Bats Magic Archer
Skeleton Army Bats Knight
Knight Skeleton Army
Bats Knight Skeleton Army Magic Archer
Skeleton Army
Bats Knight
Skeleton Army
Skeleton Army Knight
Skeleton Army Magic Archer
Skeleton Army Bats Knight Magic Archer
Bats Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Miner Magic Archer
Miner Magic Archer
Knight
Magic Archer
Bats Magic Archer
Magic Archer
Magic Archer
Miner
Bats
Miner Knight Magic Archer
Magic Archer
Knight Miner Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Bats
Magic Archer
Miner Magic Archer
Magic Archer
Magic Archer
Miner Magic Archer
Miner Magic Archer
Miner Magic Archer
Bats Magic Archer
Bats
Miner Magic Archer
Magic Archer
Magic Archer
Bats Skeleton Army Magic Archer
Magic Archer
Miner Knight Magic Archer
Magic Archer
Bats Magic Archer
Bats Magic Archer
Miner Magic Archer

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