My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Archers Mega Minion Miner
Zap
Archers
Barbarian Barrel
Archers
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Mega Minion Mini P.E.K.K.A Miner
Fireball
Archers Mega Minion
Poison
Archers Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Mega Minion Miner Fireball Mini P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Mega Minion

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Golem Miner
Arrows
Fireball Golem Archers Mega Minion Mini P.E.K.K.A Miner
Mega Minion
Golem Arrows Fireball Miner
Fireball
Arrows Golem Mega Minion The Log Miner
Mini P.E.K.K.A
Archers Arrows Golem The Log
Golem
Arrows Mega Minion Fireball Archers Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Golem Miner
Miner
Archers Arrows Mega Minion Fireball The Log

Defense Synergies 2 11

Archers
Mega Minion Mini P.E.K.K.A The Log
Arrows
Mega Minion Fireball Mini P.E.K.K.A
Mega Minion
Archers Arrows The Log Miner
Fireball
The Log Arrows Mini P.E.K.K.A Miner
Mini P.E.K.K.A
The Log Archers Arrows Fireball
Golem
The Log
Fireball Mini P.E.K.K.A Archers Mega Minion Miner
Miner
Mega Minion Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball The Log
Mini P.E.K.K.A Mega Minion The Log
Mini P.E.K.K.A Archers Mega Minion
Mini P.E.K.K.A Mega Minion
Arrows Fireball Mini P.E.K.K.A The Log
Arrows Fireball The Log Archers Mega Minion
Mega Minion Archers Arrows Fireball
Arrows Fireball The Log
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Miner
Archers Arrows Mega Minion Fireball The Log
Arrows Mega Minion Archers Fireball
Mini P.E.K.K.A Fireball The Log
Fireball Arrows Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Archers Mega Minion The Log
Arrows The Log Archers Mega Minion Fireball
Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Fireball
Fireball Archers Arrows Mega Minion Mini P.E.K.K.A The Log Miner
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Fireball The Log
Mini P.E.K.K.A
Arrows Fireball Archers
Mini P.E.K.K.A Archers Mega Minion Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A The Log
Mega Minion
Mega Minion Mini P.E.K.K.A
Arrows Fireball The Log
Mini P.E.K.K.A Fireball
Archers Fireball
Archers Mega Minion Fireball Mini P.E.K.K.A The Log
Arrows Archers Mega Minion Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log Miner
Arrows Fireball The Log Miner
Arrows Fireball The Log
Fireball Arrows The Log
Arrows Fireball Mega Minion
Archers Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log Miner
Fireball Mini P.E.K.K.A
Miner Arrows Fireball The Log
Fireball Archers Arrows
Fireball The Log Miner
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Mini P.E.K.K.A
Archers Arrows Mega Minion Fireball Mini P.E.K.K.A The Log
Arrows Fireball The Log Miner
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball
Mega Minion
Arrows Fireball The Log Miner
Fireball Arrows The Log Miner
Fireball Miner Arrows The Log
Archers Arrows Fireball
Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Arrows Fireball The Log Miner
Arrows Fireball
Arrows Fireball The Log
Archers Fireball
Fireball Archers Arrows Mega Minion
Arrows The Log Fireball
Fireball Miner Mega Minion Mini P.E.K.K.A
Arrows The Log Fireball
Arrows Fireball
Mega Minion
Fireball The Log
Fireball
Fireball The Log Miner

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