My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Flying Machine Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Flying Machine Miner
Zap
Goblin Gang Flying Machine
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang Flying Machine
Royal Delivery
Goblin Gang Flying Machine Miner
Fireball
Goblin Gang Flying Machine
Poison
Goblin Gang Flying Machine
Lightning
Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Goblin Gang Miner Fireball Flying Machine Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Goblin Gang

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Ice Golem Flying Machine Golem The Log
Goblin Gang
Ice Golem Miner Golem
Ice Golem
Goblin Gang Zap Flying Machine Miner
Fireball
Zap Golem The Log Miner
Flying Machine
Zap Ice Golem Golem
Golem
Fireball Zap Goblin Gang Flying Machine The Log
The Log
Zap Fireball Golem Miner
Miner
Zap Goblin Gang Ice Golem Fireball The Log

Defense Synergies 2 15

Zap
Fireball Goblin Gang Ice Golem Flying Machine The Log Miner
Goblin Gang
Zap Ice Golem Flying Machine The Log Miner
Ice Golem
Zap Goblin Gang Fireball Flying Machine The Log
Fireball
Zap The Log Ice Golem Miner
Flying Machine
Zap Goblin Gang Ice Golem The Log
Golem
The Log
Fireball Zap Goblin Gang Ice Golem Flying Machine Miner
Miner
Zap Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball Flying Machine The Log
Zap Goblin Gang Flying Machine The Log
Goblin Gang
Goblin Gang
Fireball The Log
Goblin Gang Fireball The Log Zap Flying Machine
Zap Goblin Gang Fireball Flying Machine
Zap Ice Golem Fireball Flying Machine The Log
Goblin Gang
Goblin Gang Ice Golem Miner
Goblin Gang Zap Ice Golem Fireball Flying Machine The Log
Zap Goblin Gang Fireball Flying Machine
Zap Goblin Gang Fireball Flying Machine The Log
Fireball Zap Goblin Gang The Log
Goblin Gang
Zap Goblin Gang Fireball The Log
Goblin Gang Fireball
Fireball Zap Goblin Gang Flying Machine The Log
Zap The Log Ice Golem Fireball Flying Machine
Goblin Gang Fireball Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Ice Golem Fireball
Fireball Zap Goblin Gang Ice Golem Flying Machine The Log Miner
Goblin Gang Zap Ice Golem The Log
Goblin Gang Zap Ice Golem Fireball The Log
Goblin Gang
Fireball Zap Goblin Gang Ice Golem Flying Machine
Goblin Gang Ice Golem Fireball Flying Machine
Zap Ice Golem Fireball Flying Machine The Log
Goblin Gang
Flying Machine
Zap Fireball The Log
Goblin Gang Ice Golem Fireball
Fireball Flying Machine
Goblin Gang Zap Ice Golem Fireball Flying Machine The Log
Zap Ice Golem Fireball Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Flying Machine The Log
Fireball Zap Flying Machine The Log Miner
Fireball Flying Machine The Log Miner
Ice Golem Fireball Flying Machine The Log
Fireball Zap The Log
Fireball Zap Ice Golem Flying Machine
Flying Machine The Log
Fireball The Log Zap Ice Golem Flying Machine
Fireball The Log Miner Zap Flying Machine
Goblin Gang Fireball
Miner Zap Fireball Flying Machine The Log
Fireball Zap Flying Machine
Flying Machine Ice Golem Fireball The Log Miner
Fireball Flying Machine
Zap Ice Golem Fireball Flying Machine The Log
Zap Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball
Zap Fireball Flying Machine The Log
Zap Fireball Flying Machine The Log Miner
Fireball The Log
Fireball
The Log
Zap Fireball Flying Machine The Log
Zap Ice Golem The Log Fireball
Fireball The Log Miner Zap Flying Machine
Fireball Zap Flying Machine The Log Miner
Fireball Miner Zap The Log
Zap Ice Golem Fireball Flying Machine
Zap Fireball Flying Machine
Fireball
Zap Fireball The Log Miner
Zap Fireball
Fireball The Log
Zap Goblin Gang Fireball Flying Machine
Fireball Zap Flying Machine
The Log Fireball
Fireball Miner Goblin Gang Flying Machine
The Log Zap Ice Golem Fireball Flying Machine
Zap Fireball
Flying Machine
Zap Goblin Gang Fireball Flying Machine The Log
Zap Fireball Flying Machine
Zap Fireball Flying Machine The Log Miner

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