My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Lumberjack
The Log
Elite Barbarians Lumberjack
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Inferno Dragon Lumberjack
Fireball
Elite Barbarians Wizard Inferno Dragon Lumberjack
Poison
Wizard
Lightning
Elite Barbarians Wizard Inferno Dragon Lumberjack
Rocket
Elite Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Poison Golem Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Poison Inferno Dragon Lumberjack Wizard Elite Barbarians Rocket Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Poison Inferno Dragon Lumberjack Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard Lumberjack Mega Knight
Wizard
Elite Barbarians Golem Lumberjack Mega Knight
Rocket
Golem
Poison
Golem Mega Knight
Golem
Poison Wizard Rocket Lumberjack
Inferno Dragon
Mega Knight
Lumberjack
Elite Barbarians Wizard Golem Mega Knight
Mega Knight
Inferno Dragon Elite Barbarians Wizard Poison Lumberjack

Defense Synergies 0 6

Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Lumberjack Mega Knight
Rocket
Poison
Mega Knight
Golem
Inferno Dragon
Mega Knight
Lumberjack
Wizard
Mega Knight
Elite Barbarians Wizard Poison Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Elite Barbarians Inferno Dragon Lumberjack Mega Knight
Rocket Lumberjack Mega Knight Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Lumberjack Mega Knight
Elite Barbarians Rocket Poison Lumberjack Mega Knight
Lumberjack Mega Knight
Rocket Inferno Dragon Wizard Poison
Rocket Poison Mega Knight
Inferno Dragon Elite Barbarians Lumberjack
Elite Barbarians Lumberjack Mega Knight
Poison Wizard Lumberjack Mega Knight
Inferno Dragon Wizard Poison
Lumberjack Mega Knight Elite Barbarians Wizard Rocket
Wizard Rocket Mega Knight Poison Lumberjack
Elite Barbarians Inferno Dragon Lumberjack Mega Knight
Rocket Elite Barbarians Inferno Dragon Lumberjack Mega Knight
Wizard Mega Knight Elite Barbarians Poison Lumberjack
Mega Knight Elite Barbarians Wizard Lumberjack
Wizard Poison Inferno Dragon Lumberjack Mega Knight
Elite Barbarians Inferno Dragon Lumberjack
Wizard Mega Knight Elite Barbarians Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Elite Barbarians
Poison Elite Barbarians Wizard Rocket Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Elite Barbarians Rocket
Rocket Lumberjack Mega Knight Elite Barbarians
Elite Barbarians Inferno Dragon Lumberjack Mega Knight
Wizard Rocket Poison
Rocket Elite Barbarians Lumberjack
Mega Knight Elite Barbarians Inferno Dragon Lumberjack
Rocket Mega Knight Elite Barbarians Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians Lumberjack
Rocket Mega Knight Elite Barbarians Poison
Elite Barbarians Rocket Mega Knight Wizard Lumberjack
Wizard Mega Knight
Elite Barbarians Rocket Poison Inferno Dragon Lumberjack
Poison Mega Knight Elite Barbarians Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket
Poison
Rocket Poison
Rocket Poison
Wizard Rocket Poison Mega Knight
Wizard Poison Rocket
Wizard Poison
Poison Wizard
Poison Wizard
Rocket Elite Barbarians Poison Lumberjack
Rocket Poison Wizard
Poison Wizard Rocket
Rocket Poison Elite Barbarians
Rocket Poison
Elite Barbarians Poison
Rocket Wizard Poison
Wizard Rocket Poison Mega Knight
Rocket Poison
Rocket
Rocket Wizard Poison Mega Knight
Rocket Wizard Poison Mega Knight
Rocket Poison Mega Knight
Rocket Wizard Poison
Rocket
Rocket Poison
Poison Wizard Mega Knight
Inferno Dragon
Poison Wizard
Wizard Poison Mega Knight
Rocket Poison
Elite Barbarians Poison Wizard
Rocket Wizard Poison
Elite Barbarians
Poison Wizard Rocket Mega Knight
Rocket Poison
Mega Knight
Rocket Wizard Poison
Rocket
Rocket Poison Wizard
Poison Wizard Rocket Lumberjack Mega Knight
Wizard Poison
Rocket Poison
Elite Barbarians Mega Knight
Elite Barbarians Rocket Poison
Rocket Poison
Poison Rocket Mega Knight

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