My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Mega Minion Baby Dragon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Mega Minion Baby Dragon Lumberjack
Zap
Archers
Barbarian Barrel
Archers Tesla Lumberjack
The Log
Archers Mini P.E.K.K.A Lumberjack
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Mega Minion Mini P.E.K.K.A Baby Dragon Lumberjack
Fireball
Archers Tesla Mega Minion Baby Dragon Lumberjack
Poison
Archers Mega Minion
Lightning
Tesla Mega Minion Mini P.E.K.K.A Baby Dragon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Rocket Baby Dragon Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Mega Minion Tesla Mini P.E.K.K.A Baby Dragon Lumberjack Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Mega Minion Tesla Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Baby Dragon Golem Lumberjack
Tesla
Mega Minion
Golem Baby Dragon
Mini P.E.K.K.A
Archers Baby Dragon Golem Lumberjack
Rocket
Golem
Baby Dragon
Golem Archers Mega Minion Mini P.E.K.K.A Lumberjack
Golem
Mega Minion Baby Dragon Archers Mini P.E.K.K.A Rocket Lumberjack
Lumberjack
Archers Mini P.E.K.K.A Baby Dragon Golem

Defense Synergies 0 12

Archers
Tesla Mega Minion Mini P.E.K.K.A Baby Dragon Lumberjack
Tesla
Archers Mega Minion Mini P.E.K.K.A Baby Dragon
Mega Minion
Archers Tesla Baby Dragon Lumberjack
Mini P.E.K.K.A
Archers Tesla Baby Dragon
Rocket
Baby Dragon
Archers Tesla Mega Minion Mini P.E.K.K.A Lumberjack
Golem
Lumberjack
Archers Mega Minion Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Mega Minion Baby Dragon
Mini P.E.K.K.A Lumberjack Tesla Mega Minion
Tesla Mini P.E.K.K.A Rocket Lumberjack Archers Mega Minion
Tesla Mini P.E.K.K.A Lumberjack Mega Minion
Mini P.E.K.K.A Rocket Lumberjack
Archers Tesla Mega Minion Baby Dragon Lumberjack
Tesla Mega Minion Rocket Archers Baby Dragon
Rocket Tesla Baby Dragon
Tesla Mini P.E.K.K.A Lumberjack
Archers Tesla Mini P.E.K.K.A Lumberjack
Archers Tesla Mega Minion Baby Dragon Lumberjack
Tesla Mega Minion Archers Baby Dragon
Tesla Mini P.E.K.K.A Lumberjack Rocket
Rocket Tesla Mega Minion Mini P.E.K.K.A Baby Dragon Lumberjack
Mini P.E.K.K.A Tesla Lumberjack
Rocket Tesla Mini P.E.K.K.A Lumberjack
Tesla Mini P.E.K.K.A Lumberjack
Tesla Archers Mega Minion Baby Dragon Lumberjack
Baby Dragon Archers Tesla Mega Minion Lumberjack
Mini P.E.K.K.A Tesla Lumberjack
Archers Tesla Mini P.E.K.K.A Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Archers Tesla
Archers Tesla Mega Minion Mini P.E.K.K.A Rocket Baby Dragon Lumberjack
Lumberjack Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Lumberjack Tesla
Tesla Mini P.E.K.K.A Lumberjack
Rocket Archers Tesla Baby Dragon
Mini P.E.K.K.A Rocket Archers Tesla Mega Minion Lumberjack
Mini P.E.K.K.A Tesla Lumberjack
Rocket Mega Minion Mini P.E.K.K.A Baby Dragon
Tesla Mega Minion
Tesla Mega Minion Mini P.E.K.K.A Lumberjack
Rocket
Mini P.E.K.K.A Rocket Tesla Lumberjack
Archers Tesla Baby Dragon
Tesla Archers Mega Minion Mini P.E.K.K.A Rocket Baby Dragon Lumberjack
Archers Tesla Mega Minion Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket
Rocket Baby Dragon
Mega Minion Rocket Baby Dragon
Archers Baby Dragon
Baby Dragon
Rocket Mini P.E.K.K.A Lumberjack
Rocket
Archers Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Rocket
Mini P.E.K.K.A Rocket
Rocket Archers Mega Minion Mini P.E.K.K.A Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Baby Dragon
Mega Minion
Baby Dragon
Baby Dragon
Rocket Baby Dragon
Archers Baby Dragon
Rocket Mega Minion
Mega Minion Mini P.E.K.K.A
Rocket
Rocket
Rocket
Archers Rocket
Rocket Archers Mega Minion Baby Dragon
Mega Minion Mini P.E.K.K.A Rocket Baby Dragon Lumberjack
Baby Dragon
Rocket
Mega Minion
Rocket Baby Dragon
Rocket
Rocket Baby Dragon

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