My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Mega Minion Valkyrie Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Barbarians Mega Minion
Zap
Archers
Barbarian Barrel
Archers Tesla Barbarians Valkyrie
The Log
Archers Barbarians
Earthquake
Archers Tesla Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Mega Minion Valkyrie
Fireball
Archers Tesla Barbarians Mega Minion
Poison
Archers Barbarians Mega Minion
Lightning
Tesla Mega Minion Valkyrie
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Rocket Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Mega Minion Tesla Valkyrie Poison Barbarians Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Mega Minion Tesla Valkyrie

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Golem
Tesla
Barbarians
Mega Minion
Golem Valkyrie Poison
Valkyrie
Archers Mega Minion
Rocket
Golem
Poison
Golem Mega Minion
Golem
Mega Minion Poison Archers Rocket

Defense Synergies 1 6

Archers
Valkyrie Tesla Mega Minion
Tesla
Archers Mega Minion Valkyrie Poison
Barbarians
Mega Minion
Archers Tesla Valkyrie
Valkyrie
Archers Tesla Mega Minion
Rocket
Poison
Tesla
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Mega Minion Valkyrie
Barbarians Tesla Mega Minion Valkyrie
Tesla Barbarians Rocket Archers Mega Minion Valkyrie
Tesla Barbarians Mega Minion Valkyrie
Barbarians Valkyrie Rocket Poison
Archers Tesla Mega Minion Valkyrie
Tesla Mega Minion Rocket Archers Poison
Rocket Tesla Barbarians Valkyrie Poison
Tesla Barbarians
Archers Tesla Barbarians Valkyrie
Archers Barbarians Valkyrie Poison Tesla Mega Minion
Tesla Mega Minion Archers Poison
Tesla Barbarians Valkyrie Rocket
Valkyrie Rocket Tesla Barbarians Mega Minion Poison
Barbarians Tesla
Barbarians Rocket Tesla
Tesla Barbarians Valkyrie Poison
Tesla Archers Barbarians Mega Minion Valkyrie
Valkyrie Poison Archers Tesla Barbarians Mega Minion
Barbarians Tesla
Valkyrie Archers Tesla Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Archers Tesla
Poison Archers Tesla Mega Minion Valkyrie Rocket
Barbarians Valkyrie Rocket
Valkyrie Rocket Tesla Barbarians
Barbarians Tesla Valkyrie
Rocket Poison Archers Tesla
Rocket Archers Tesla Barbarians Mega Minion Valkyrie
Tesla Barbarians Valkyrie
Rocket Barbarians Mega Minion Valkyrie Poison
Tesla Barbarians Mega Minion
Tesla Barbarians Mega Minion Valkyrie
Rocket Barbarians Valkyrie Poison
Barbarians Rocket Tesla Valkyrie
Archers Tesla Barbarians Valkyrie
Tesla Barbarians Archers Mega Minion Valkyrie Rocket Poison
Valkyrie Poison Archers Tesla Barbarians Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Rocket
Poison
Rocket Poison
Barbarians Valkyrie Rocket Poison
Rocket Poison Valkyrie
Poison Mega Minion Rocket
Archers Poison
Poison
Poison
Rocket Poison
Rocket Poison Valkyrie
Poison Archers Rocket
Rocket Poison
Rocket Poison
Poison
Rocket Poison
Rocket Poison
Rocket Poison
Rocket
Rocket Archers Mega Minion Poison
Rocket Valkyrie Poison
Rocket Poison
Rocket Poison
Rocket
Rocket Barbarians Poison
Poison Valkyrie
Mega Minion
Poison
Poison
Rocket Poison
Poison Archers
Rocket Mega Minion Poison
Mega Minion
Poison Rocket
Rocket Poison
Rocket Poison
Archers Barbarians Rocket
Rocket Poison Archers Mega Minion
Poison Mega Minion Valkyrie Rocket
Poison
Rocket Poison
Mega Minion
Rocket Poison
Rocket Poison
Poison Rocket

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