My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Flying Machine Executioner Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Night Witch
Giant Snowball
Mega Minion Flying Machine Guards Night Witch
Zap
Flying Machine Guards Night Witch
Barbarian Barrel
Guards Executioner Night Witch
The Log
Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Flying Machine Guards Night Witch
Royal Delivery
Mega Minion Mini P.E.K.K.A Flying Machine Guards Executioner Night Witch
Fireball
Mega Minion Flying Machine Executioner Night Witch
Poison
Mega Minion Flying Machine Guards Executioner Night Witch
Lightning
Mega Minion Mini P.E.K.K.A Executioner Night Witch
Rocket
Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Guards Executioner Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Guards Mini P.E.K.K.A Flying Machine Night Witch Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Guards Mini P.E.K.K.A

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Mini P.E.K.K.A Flying Machine Guards Executioner Golem Night Witch
Mega Minion
Zap Golem
Mini P.E.K.K.A
Zap Golem
Flying Machine
Zap Golem
Guards
Zap
Executioner
Zap Golem
Golem
Mega Minion Night Witch Zap Mini P.E.K.K.A Flying Machine Executioner
Night Witch
Golem Zap

Defense Synergies 2 11

Zap
Mega Minion Mini P.E.K.K.A Flying Machine Guards Executioner Night Witch
Mega Minion
Zap Flying Machine Guards Night Witch
Mini P.E.K.K.A
Zap Guards Executioner
Flying Machine
Zap Mega Minion Guards
Guards
Zap Mega Minion Mini P.E.K.K.A Flying Machine Executioner
Executioner
Zap Mini P.E.K.K.A Guards
Golem
Night Witch
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Flying Machine Executioner
Mini P.E.K.K.A Zap Mega Minion Flying Machine Executioner Night Witch
Mini P.E.K.K.A Mega Minion Executioner Night Witch
Mini P.E.K.K.A Night Witch Mega Minion Guards
Mini P.E.K.K.A
Zap Mega Minion Flying Machine Guards Executioner Night Witch
Mega Minion Zap Flying Machine Executioner Night Witch
Zap Flying Machine
Mini P.E.K.K.A Night Witch
Guards Mini P.E.K.K.A Night Witch
Guards Executioner Zap Mega Minion Flying Machine Night Witch
Mega Minion Executioner Zap Flying Machine Night Witch
Mini P.E.K.K.A Night Witch Zap Flying Machine Guards
Executioner Zap Mega Minion Mini P.E.K.K.A Guards Night Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Mini P.E.K.K.A Executioner Night Witch
Zap Mega Minion Flying Machine Guards Executioner Night Witch
Zap Executioner Mega Minion Flying Machine Guards
Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Guards Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap
Zap Mega Minion Mini P.E.K.K.A Flying Machine Executioner
Guards Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards Zap Night Witch
Mini P.E.K.K.A Guards Executioner Night Witch
Executioner Zap Flying Machine
Mini P.E.K.K.A Guards Mega Minion Flying Machine Night Witch
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Flying Machine
Mega Minion Guards
Mega Minion Mini P.E.K.K.A Flying Machine Guards
Zap Guards
Mini P.E.K.K.A Guards Executioner Night Witch
Flying Machine Executioner
Guards Zap Mega Minion Mini P.E.K.K.A Flying Machine Executioner Night Witch
Executioner Zap Mega Minion Mini P.E.K.K.A Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards
Zap Flying Machine Executioner
Flying Machine
Flying Machine Guards
Executioner Zap
Executioner Zap Mega Minion Flying Machine
Flying Machine Executioner
Zap Flying Machine Executioner
Zap Flying Machine
Mini P.E.K.K.A Guards Night Witch
Zap Flying Machine
Zap Flying Machine Executioner
Flying Machine Executioner
Flying Machine
Zap Flying Machine
Zap Flying Machine Executioner
Flying Machine Executioner
Mini P.E.K.K.A Night Witch
Zap Mega Minion Mini P.E.K.K.A Flying Machine Executioner
Zap Flying Machine
Night Witch
Zap Flying Machine
Zap Executioner
Mega Minion
Zap Flying Machine Executioner
Zap Flying Machine
Zap
Zap Flying Machine Executioner Night Witch
Zap Mega Minion Flying Machine Guards
Mega Minion Mini P.E.K.K.A Night Witch
Zap Night Witch
Zap
Zap Flying Machine Guards Night Witch
Zap Mega Minion Flying Machine Executioner
Mega Minion Mini P.E.K.K.A Flying Machine Executioner
Zap Flying Machine Executioner
Zap
Mega Minion Flying Machine Executioner
Zap Flying Machine Guards
Zap Flying Machine Executioner
Zap Flying Machine Executioner

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