My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Giant Skeleton Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Night Witch
Giant Snowball
Clone Baby Dragon Lumberjack Night Witch
Zap
Inferno Tower Clone Night Witch
Barbarian Barrel
Inferno Tower Wizard Clone Giant Skeleton Lumberjack Night Witch
The Log
Clone Giant Skeleton Lumberjack
Earthquake
Inferno Tower Clone
Arrows
Clone Night Witch
Royal Delivery
Wizard Clone Baby Dragon Giant Skeleton Lumberjack Night Witch
Fireball
Inferno Tower Wizard Clone Baby Dragon Lumberjack Night Witch
Poison
Inferno Tower Wizard Clone Night Witch
Lightning
Inferno Tower Wizard Baby Dragon Lumberjack Night Witch
Rocket
Inferno Tower Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Clone Baby Dragon Giant Skeleton Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Baby Dragon Lumberjack Night Witch Inferno Tower Wizard Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Baby Dragon Lumberjack Night Witch

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Wizard
Giant Skeleton Golem Lumberjack
Clone
Giant Skeleton Golem Night Witch Baby Dragon Lumberjack
Baby Dragon
Golem Clone Giant Skeleton Lumberjack
Giant Skeleton
Clone Wizard Baby Dragon Lumberjack Night Witch
Golem
Clone Baby Dragon Night Witch Wizard Lumberjack
Lumberjack
Wizard Clone Baby Dragon Giant Skeleton Golem Night Witch
Night Witch
Clone Golem Giant Skeleton Lumberjack

Defense Synergies 0 8

Inferno Tower
Baby Dragon Lumberjack Night Witch
Wizard
Giant Skeleton Lumberjack
Clone
Baby Dragon
Inferno Tower Giant Skeleton Lumberjack
Giant Skeleton
Wizard Baby Dragon Lumberjack
Golem
Lumberjack
Inferno Tower Wizard Baby Dragon Giant Skeleton
Night Witch
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Baby Dragon
Inferno Tower Lumberjack Night Witch
Inferno Tower Lumberjack Giant Skeleton Night Witch
Inferno Tower Lumberjack Night Witch
Giant Skeleton Lumberjack
Baby Dragon Lumberjack Night Witch
Inferno Tower Wizard Baby Dragon Night Witch
Inferno Tower Baby Dragon Giant Skeleton
Inferno Tower Lumberjack Night Witch
Inferno Tower Giant Skeleton Lumberjack Night Witch
Wizard Baby Dragon Giant Skeleton Lumberjack Night Witch
Inferno Tower Wizard Baby Dragon Night Witch
Inferno Tower Lumberjack Night Witch Wizard Giant Skeleton
Wizard Baby Dragon Lumberjack Night Witch
Inferno Tower Lumberjack
Inferno Tower Lumberjack
Wizard Inferno Tower Lumberjack Night Witch
Wizard Baby Dragon Lumberjack Night Witch
Wizard Baby Dragon Giant Skeleton Lumberjack
Inferno Tower Lumberjack
Wizard Baby Dragon Giant Skeleton Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Inferno Tower Giant Skeleton
Wizard Baby Dragon Lumberjack
Giant Skeleton Lumberjack Inferno Tower
Giant Skeleton Lumberjack Inferno Tower Night Witch
Inferno Tower Giant Skeleton Lumberjack Night Witch
Wizard Baby Dragon
Inferno Tower Giant Skeleton Lumberjack Night Witch
Inferno Tower Giant Skeleton Lumberjack
Giant Skeleton Inferno Tower Baby Dragon
Inferno Tower
Inferno Tower Giant Skeleton Lumberjack
Giant Skeleton
Giant Skeleton Inferno Tower Wizard Lumberjack Night Witch
Wizard Baby Dragon
Inferno Tower Baby Dragon Giant Skeleton Lumberjack Night Witch
Inferno Tower Wizard Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton
Baby Dragon
Baby Dragon Giant Skeleton
Giant Skeleton
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Lumberjack Night Witch
Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Night Witch
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon Giant Skeleton Night Witch
Wizard
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard Baby Dragon Night Witch
Wizard
Night Witch
Wizard Night Witch
Giant Skeleton
Wizard
Night Witch
Wizard Baby Dragon
Wizard Baby Dragon Lumberjack
Wizard Baby Dragon
Giant Skeleton
Baby Dragon Giant Skeleton
Baby Dragon Giant Skeleton

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