My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Collector Dark Prince Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Mega Minion Lumberjack
Zap
Dark Prince
Barbarian Barrel
Dark Prince Electro Wizard Lumberjack
The Log
Dark Prince Lumberjack
Earthquake
Elixir Collector
Arrows
Royal Delivery
Mega Minion Dark Prince Electro Wizard Lumberjack
Fireball
Mega Minion Elixir Collector Electro Wizard Lumberjack
Poison
Mega Minion Elixir Collector Electro Wizard
Lightning
Mega Minion Elixir Collector Dark Prince Electro Wizard Lumberjack
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector Tornado Dark Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Tornado Dark Prince Electro Wizard Lumberjack Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Tornado Dark Prince

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Tornado Electro Wizard Dark Prince Golem Lumberjack
Mega Minion
Zap Golem
Elixir Collector
Tornado
Zap Dark Prince Golem
Dark Prince
Zap Tornado Golem Electro Wizard Lumberjack
Golem
Mega Minion Zap Tornado Dark Prince Electro Wizard Lumberjack
Electro Wizard
Zap Dark Prince Golem Lumberjack
Lumberjack
Zap Dark Prince Golem Electro Wizard

Defense Synergies 2 11

Zap
Mega Minion Electro Wizard Tornado Dark Prince Lumberjack
Mega Minion
Zap Tornado Dark Prince Electro Wizard Lumberjack
Elixir Collector
Tornado
Zap Mega Minion Dark Prince Electro Wizard
Dark Prince
Zap Mega Minion Tornado Electro Wizard
Golem
Electro Wizard
Zap Mega Minion Tornado Dark Prince Lumberjack
Lumberjack
Zap Mega Minion Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Electro Wizard
Lumberjack Zap Mega Minion Dark Prince Electro Wizard
Tornado Lumberjack Mega Minion Dark Prince Electro Wizard
Lumberjack Mega Minion Dark Prince Electro Wizard
Tornado Dark Prince Lumberjack
Tornado Zap Mega Minion Dark Prince Electro Wizard Lumberjack
Mega Minion Tornado Electro Wizard Zap
Zap Electro Wizard
Tornado Lumberjack
Tornado Dark Prince Electro Wizard Lumberjack
Electro Wizard Zap Mega Minion Tornado Dark Prince Lumberjack
Mega Minion Zap Tornado Electro Wizard
Lumberjack Zap Dark Prince Electro Wizard
Zap Mega Minion Tornado Dark Prince Electro Wizard Lumberjack
Electro Wizard Lumberjack
Tornado Zap Electro Wizard Lumberjack
Tornado Dark Prince Electro Wizard Lumberjack
Zap Mega Minion Tornado Dark Prince Electro Wizard Lumberjack
Zap Tornado Mega Minion Dark Prince Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Dark Prince Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Dark Prince Electro Wizard
Electro Wizard Zap Mega Minion Lumberjack
Lumberjack Zap Dark Prince Electro Wizard
Dark Prince Lumberjack Zap Tornado Electro Wizard
Dark Prince Lumberjack
Zap Tornado Electro Wizard
Dark Prince Mega Minion Electro Wizard Lumberjack
Dark Prince Lumberjack
Zap Electro Wizard Mega Minion Tornado Dark Prince
Mega Minion
Mega Minion Dark Prince Lumberjack
Zap Tornado Dark Prince Electro Wizard
Dark Prince Lumberjack
Electro Wizard Zap Mega Minion Tornado Dark Prince Lumberjack
Zap Mega Minion Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Electro Wizard
Dark Prince
Zap Dark Prince
Zap Mega Minion Tornado
Tornado
Zap Tornado
Zap Tornado
Tornado Electro Wizard Lumberjack
Zap Tornado Dark Prince Electro Wizard
Zap Tornado
Zap
Zap
Tornado
Zap Mega Minion Dark Prince Electro Wizard
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Dark Prince
Mega Minion
Zap Tornado Electro Wizard
Zap Tornado
Zap Tornado
Zap Tornado Electro Wizard
Zap Electro Wizard Mega Minion
Mega Minion
Zap
Zap Electro Wizard
Zap Electro Wizard Dark Prince
Zap Mega Minion Tornado Electro Wizard
Mega Minion Dark Prince Electro Wizard Lumberjack
Zap
Zap Tornado
Mega Minion Dark Prince
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Dark Prince Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: