My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Golem Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Mega Minion Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Ice Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Ice Wizard Lumberjack
Fireball
Goblin Gang Mega Minion Ice Wizard Lumberjack
Poison
Goblin Gang Mega Minion Ice Wizard
Lightning
Mega Minion Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Tornado Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Mega Minion Tornado Ice Wizard Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Mega Minion

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mega Minion Lumberjack
Goblin Gang
Golem
Mega Minion
Golem Arrows
Tornado
Golem The Log Ice Wizard
Golem
Arrows Mega Minion Goblin Gang Tornado The Log Ice Wizard Lumberjack
The Log
Tornado Golem Lumberjack
Ice Wizard
Tornado Golem Lumberjack
Lumberjack
Arrows Golem The Log Ice Wizard

Defense Synergies 1 15

Arrows
Mega Minion Tornado Ice Wizard Lumberjack
Goblin Gang
The Log Ice Wizard Lumberjack
Mega Minion
Arrows Tornado The Log Ice Wizard Lumberjack
Tornado
Ice Wizard Arrows Mega Minion The Log
Golem
The Log
Goblin Gang Mega Minion Tornado Ice Wizard Lumberjack
Ice Wizard
Tornado Arrows Goblin Gang Mega Minion The Log Lumberjack
Lumberjack
Arrows Goblin Gang Mega Minion The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log
Lumberjack Goblin Gang Mega Minion The Log Ice Wizard
Goblin Gang Tornado Lumberjack Mega Minion Ice Wizard
Lumberjack Goblin Gang Mega Minion Ice Wizard
Arrows Tornado The Log Lumberjack
Arrows Goblin Gang Tornado The Log Mega Minion Ice Wizard Lumberjack
Mega Minion Tornado Arrows Goblin Gang Ice Wizard
Arrows The Log
Goblin Gang Tornado Ice Wizard Lumberjack
Goblin Gang Tornado Ice Wizard Lumberjack
Goblin Gang Ice Wizard Arrows Mega Minion Tornado The Log Lumberjack
Arrows Mega Minion Goblin Gang Tornado Ice Wizard
Lumberjack Goblin Gang The Log Ice Wizard
Arrows Goblin Gang Mega Minion Tornado The Log Lumberjack
Goblin Gang Lumberjack
Tornado Goblin Gang The Log Lumberjack
Arrows Goblin Gang Tornado Lumberjack
Arrows Goblin Gang Mega Minion Tornado The Log Ice Wizard Lumberjack
Arrows Tornado The Log Mega Minion Ice Wizard Lumberjack
Tornado Lumberjack
Goblin Gang Arrows The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Arrows Goblin Gang Mega Minion The Log Lumberjack
Goblin Gang Lumberjack The Log
Goblin Gang Lumberjack Tornado The Log
Goblin Gang Lumberjack
Arrows Goblin Gang Tornado Ice Wizard
Goblin Gang Mega Minion Ice Wizard Lumberjack
Lumberjack
Mega Minion Tornado The Log
Goblin Gang Mega Minion
Mega Minion Lumberjack
Arrows Tornado The Log
Goblin Gang Lumberjack
Goblin Gang Mega Minion Tornado The Log Lumberjack
Arrows Mega Minion The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Tornado The Log Ice Wizard
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Mega Minion Tornado Ice Wizard
Arrows Tornado The Log
Arrows The Log Tornado Ice Wizard
Arrows The Log Tornado
Goblin Gang Tornado Lumberjack
Arrows Tornado The Log
Arrows Tornado
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Tornado
Arrows Mega Minion The Log
Arrows Tornado The Log
The Log
Arrows Tornado
Tornado The Log
Arrows The Log
Arrows Tornado The Log Ice Wizard
Mega Minion
Arrows The Log Tornado Ice Wizard
Arrows Tornado The Log
Arrows Tornado The Log
Arrows Tornado Ice Wizard
Mega Minion
Mega Minion
Arrows The Log
Arrows
Arrows The Log
Goblin Gang
Arrows Mega Minion Tornado Ice Wizard
Arrows The Log
Goblin Gang Mega Minion Lumberjack
Arrows The Log
Arrows Tornado
Mega Minion
Goblin Gang Tornado The Log
Tornado
Tornado The Log

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