My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Golem Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Bandit
Giant Snowball
Bats Mega Minion Lumberjack
Zap
Bats Bandit
Barbarian Barrel
Elite Barbarians Bandit Lumberjack
The Log
Elite Barbarians Bandit Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Mega Minion Bandit Lumberjack
Fireball
Elite Barbarians Mega Minion Bandit Lumberjack
Poison
Bats Mega Minion
Lightning
Elite Barbarians Mega Minion Bandit Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Mega Minion Bandit Lumberjack Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Mega Minion

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Mega Minion Golem Bandit Lumberjack
Zap
Elite Barbarians Mega Minion Bats Golem The Log Bandit Lumberjack
Elite Barbarians
Zap Bats The Log Bandit Lumberjack
Mega Minion
Zap Golem Bats
Golem
Mega Minion Bats Zap The Log Bandit Lumberjack
The Log
Zap Elite Barbarians Golem Bandit Lumberjack
Bandit
Bats Zap Elite Barbarians Golem The Log Lumberjack
Lumberjack
Bats Zap Elite Barbarians Golem The Log Bandit

Defense Synergies 1 16

Bats
Zap The Log Bandit Lumberjack
Zap
Mega Minion Bats Elite Barbarians The Log Bandit Lumberjack
Elite Barbarians
Zap Mega Minion The Log
Mega Minion
Zap Elite Barbarians The Log Bandit Lumberjack
Golem
The Log
Bats Zap Elite Barbarians Mega Minion Bandit Lumberjack
Bandit
Bats Zap Mega Minion The Log Lumberjack
Lumberjack
Bats Zap Mega Minion The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log
Elite Barbarians Lumberjack Bats Zap Mega Minion The Log Bandit
Lumberjack Bats Elite Barbarians Mega Minion Bandit
Elite Barbarians Lumberjack Bats Mega Minion Bandit
Elite Barbarians The Log Lumberjack
The Log Bats Zap Mega Minion Bandit Lumberjack
Bats Mega Minion Zap
Zap The Log Bandit
Elite Barbarians Lumberjack
Elite Barbarians Bandit Lumberjack
Bats Zap Mega Minion The Log Bandit Lumberjack
Mega Minion Bats Zap
Lumberjack Bats Zap Elite Barbarians The Log Bandit
Bats Zap Mega Minion The Log Lumberjack
Elite Barbarians Bandit Lumberjack
Zap Elite Barbarians The Log Bandit Lumberjack
Bats Elite Barbarians Lumberjack
Bats Zap Elite Barbarians Mega Minion The Log Bandit Lumberjack
Zap The Log Bats Mega Minion Bandit Lumberjack
Elite Barbarians Lumberjack
Bats Elite Barbarians The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Bandit
Bandit Zap Elite Barbarians Mega Minion The Log Lumberjack
Bandit Lumberjack Bats Zap Elite Barbarians The Log
Lumberjack Bats Zap Elite Barbarians The Log Bandit
Elite Barbarians Bandit Lumberjack
Bats Zap
Bats Elite Barbarians Mega Minion Bandit Lumberjack
Elite Barbarians Lumberjack
Zap Bats Elite Barbarians Mega Minion The Log Bandit
Mega Minion
Bats Elite Barbarians Mega Minion Lumberjack
Zap Elite Barbarians The Log
Elite Barbarians Bandit Lumberjack
Elite Barbarians Bats Zap Mega Minion The Log Lumberjack
Bats Zap Elite Barbarians Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Bandit
The Log Bandit
The Log
Zap The Log
Bats Zap Mega Minion
The Log
The Log Zap
The Log Zap Bandit
Bats Elite Barbarians Lumberjack
Zap The Log Bandit
Zap
Elite Barbarians The Log Bandit
Bandit
Zap Elite Barbarians The Log
Zap The Log Bandit
The Log Bandit
Bats
Zap Mega Minion The Log Bandit
Zap The Log
The Log
The Log
Zap The Log
Zap The Log
Mega Minion
The Log Zap Bandit
Zap The Log Bandit
Zap The Log Bandit
Elite Barbarians Bats Zap
Zap Bats Mega Minion
Elite Barbarians Mega Minion
Zap The Log Bandit
Zap
The Log
Zap Bats Bandit
Zap Mega Minion
The Log
Mega Minion Lumberjack
The Log Zap
Zap
Elite Barbarians Mega Minion
Zap Bats Elite Barbarians The Log
Bats Zap
Zap The Log Bandit

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