My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Mediocre
Synergy
Godly!
Versatility
Bad
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Baby Dragon Balloon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Baby Dragon Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Balloon
Giant Snowball
Goblin Gang Clone Baby Dragon Balloon
Zap
Goblin Gang Clone Balloon
Barbarian Barrel
Ice Spirit Goblin Gang Clone
The Log
Ice Spirit Goblin Gang Clone
Earthquake
Goblin Gang Clone
Arrows
Ice Spirit Goblin Gang Clone
Royal Delivery
Ice Spirit Goblin Gang Clone Baby Dragon Balloon
Fireball
Goblin Gang Clone Baby Dragon Balloon
Poison
Goblin Gang Clone Balloon
Lightning
Baby Dragon Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Clone Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Goblin Gang Clone Baby Dragon Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Goblin Gang

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Balloon Baby Dragon Golem
Zap
Ice Spirit Balloon Baby Dragon Golem The Log
Goblin Gang
Clone Baby Dragon Balloon Golem
Clone
Balloon Golem Goblin Gang Baby Dragon
Baby Dragon
Golem Ice Spirit Zap Goblin Gang Clone Balloon
Balloon
Ice Spirit Zap Clone Goblin Gang Baby Dragon Golem The Log
Golem
Clone Baby Dragon Ice Spirit Zap Goblin Gang Balloon The Log
The Log
Zap Balloon Golem

Defense Synergies 2 7

Ice Spirit
Zap Goblin Gang Baby Dragon The Log
Zap
Ice Spirit Goblin Gang Baby Dragon The Log
Goblin Gang
Ice Spirit Zap The Log
Clone
Baby Dragon
Ice Spirit Zap The Log
Balloon
Golem
The Log
Ice Spirit Zap Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon The Log
Ice Spirit Zap Goblin Gang The Log
Goblin Gang
Goblin Gang
The Log
Goblin Gang The Log Zap Baby Dragon
Ice Spirit Zap Goblin Gang Baby Dragon
Zap Baby Dragon The Log
Goblin Gang
Goblin Gang Ice Spirit
Goblin Gang Zap Baby Dragon The Log
Zap Goblin Gang Baby Dragon
Ice Spirit Zap Goblin Gang The Log
Ice Spirit Zap Goblin Gang Baby Dragon The Log
Goblin Gang
Ice Spirit Zap Goblin Gang The Log
Goblin Gang
Ice Spirit Zap Goblin Gang Baby Dragon The Log
Zap Baby Dragon The Log Ice Spirit
Goblin Gang Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Goblin Gang Baby Dragon The Log
Goblin Gang Ice Spirit Zap The Log
Goblin Gang Zap The Log
Goblin Gang
Ice Spirit Zap Goblin Gang Baby Dragon
Goblin Gang
Zap Ice Spirit Baby Dragon The Log
Goblin Gang
Zap The Log
Goblin Gang
Baby Dragon
Goblin Gang Ice Spirit Zap Baby Dragon The Log
Zap Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Ice Spirit Zap Baby Dragon
Baby Dragon The Log
The Log Ice Spirit Zap Baby Dragon
The Log Zap
Goblin Gang
Zap The Log
Zap Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Ice Spirit Baby Dragon
The Log Zap Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Zap Baby Dragon
Zap Ice Spirit
Zap The Log
Zap Ice Spirit
The Log
Zap Ice Spirit Goblin Gang
Zap Baby Dragon
The Log
Goblin Gang Baby Dragon
The Log Zap Baby Dragon
Zap
Zap Ice Spirit Goblin Gang Baby Dragon The Log
Zap
Zap Baby Dragon The Log

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