My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers
Zap
Archers
Barbarian Barrel
Archers Elite Barbarians Wizard
The Log
Archers Elite Barbarians Mini P.E.K.K.A
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Mini P.E.K.K.A Wizard
Fireball
Archers Elite Barbarians Wizard
Poison
Archers Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Archers Mini P.E.K.K.A Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Archers

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Archers Mini P.E.K.K.A Golem The Log
Archers
Zap Elite Barbarians Mini P.E.K.K.A Golem
Elite Barbarians
Zap Rage Archers Wizard The Log
Mini P.E.K.K.A
Zap Archers Wizard Rage Golem The Log
Wizard
Elite Barbarians Mini P.E.K.K.A Rage Golem
Rage
Elite Barbarians Mini P.E.K.K.A Wizard
Golem
Zap Archers Mini P.E.K.K.A Wizard The Log
The Log
Zap Elite Barbarians Mini P.E.K.K.A Golem

Defense Synergies 2 10

Zap
Mini P.E.K.K.A Archers Elite Barbarians The Log
Archers
Zap Mini P.E.K.K.A The Log
Elite Barbarians
Zap Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
Zap The Log Archers Elite Barbarians Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A The Log
Rage
Golem
The Log
Mini P.E.K.K.A Zap Archers Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Elite Barbarians Mini P.E.K.K.A Zap The Log
Mini P.E.K.K.A Archers Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A The Log
The Log Zap Archers
Zap Archers Wizard
Zap The Log
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Archers Mini P.E.K.K.A
Archers Zap Wizard The Log
Zap Archers Wizard
Mini P.E.K.K.A Zap Elite Barbarians Wizard The Log
Wizard Zap Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Mini P.E.K.K.A The Log
Wizard Elite Barbarians Mini P.E.K.K.A
Zap Archers Elite Barbarians Wizard The Log
Zap Wizard The Log Archers
Mini P.E.K.K.A Elite Barbarians
Wizard Archers Elite Barbarians Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Elite Barbarians
Zap Archers Elite Barbarians Mini P.E.K.K.A Wizard The Log
Zap Elite Barbarians Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A
Wizard Zap Archers
Mini P.E.K.K.A Archers Elite Barbarians
Mini P.E.K.K.A Elite Barbarians
Zap Elite Barbarians Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Wizard
Wizard Archers
Elite Barbarians Zap Archers Mini P.E.K.K.A The Log
Zap Archers Elite Barbarians Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log
Wizard Zap
Archers Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Elite Barbarians Mini P.E.K.K.A
Zap Wizard The Log
Zap Archers Wizard
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Zap Archers Wizard
Zap Wizard
Elite Barbarians Mini P.E.K.K.A
Zap Wizard The Log
Zap
Wizard The Log
Zap Archers
Zap Archers Wizard
The Log
Mini P.E.K.K.A Wizard
The Log Zap Wizard
Zap
Elite Barbarians
Zap Elite Barbarians The Log
Zap
Zap The Log

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