My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Elixir Collector Golem Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Tombstone
Zap
Archers Tombstone
Barbarian Barrel
Archers Tombstone Electro Wizard
The Log
Archers Tombstone
Earthquake
Archers Tombstone Elixir Collector
Arrows
Archers Tombstone
Royal Delivery
Archers Electro Wizard
Fireball
Archers Tombstone Elixir Collector Electro Wizard
Poison
Archers Tombstone Elixir Collector Electro Wizard
Lightning
Tombstone Elixir Collector Electro Wizard
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Elixir Collector Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tombstone Electro Wizard Elixir Collector Lightning Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Tombstone Electro Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Archers Golem Mega Knight
Archers
Zap Golem Mega Knight
Tombstone
Elixir Collector
Lightning
Golem
Golem
Lightning Zap Archers Electro Wizard
Electro Wizard
Zap Golem Mega Knight
Mega Knight
Zap Archers Electro Wizard

Defense Synergies 2 7

Zap
Electro Wizard Mega Knight Archers Tombstone
Archers
Zap Tombstone Electro Wizard Mega Knight
Tombstone
Zap Archers Electro Wizard
Elixir Collector
Lightning
Golem
Electro Wizard
Zap Archers Tombstone Mega Knight
Mega Knight
Zap Archers Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tombstone Electro Wizard
Zap Tombstone Electro Wizard Mega Knight
Mega Knight Archers Tombstone Lightning Electro Wizard
Tombstone Electro Wizard Mega Knight
Lightning Tombstone Mega Knight
Zap Archers Electro Wizard Mega Knight
Lightning Electro Wizard Zap Archers Tombstone
Lightning Zap Electro Wizard Mega Knight
Tombstone
Archers Electro Wizard Mega Knight
Archers Electro Wizard Zap Tombstone Mega Knight
Zap Archers Electro Wizard
Tombstone Mega Knight Zap Lightning Electro Wizard
Mega Knight Zap Tombstone Electro Wizard
Tombstone Electro Wizard Mega Knight
Zap Lightning Electro Wizard Mega Knight
Mega Knight Tombstone Electro Wizard
Tombstone Mega Knight Zap Archers Electro Wizard
Zap Archers Tombstone Electro Wizard Mega Knight
Electro Wizard
Mega Knight Archers Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Tombstone Electro Wizard
Electro Wizard Zap Archers Lightning Mega Knight
Tombstone Mega Knight Zap Lightning Electro Wizard
Lightning Mega Knight Zap Electro Wizard
Tombstone Mega Knight
Zap Archers Electro Wizard
Archers Tombstone Lightning Electro Wizard
Mega Knight
Zap Lightning Electro Wizard Mega Knight Tombstone
Tombstone
Mega Knight Tombstone
Lightning Mega Knight Zap Electro Wizard
Lightning Mega Knight Tombstone
Archers Mega Knight
Tombstone Electro Wizard Zap Archers Lightning
Mega Knight Zap Archers Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Electro Wizard
Lightning
Lightning
Zap Mega Knight
Zap
Archers
Zap Lightning
Zap Lightning
Lightning Electro Wizard
Lightning Zap Electro Wizard
Lightning Zap Archers
Lightning
Lightning
Lightning Zap
Lightning Zap
Lightning Mega Knight
Lightning
Lightning
Lightning Zap Archers Electro Wizard Mega Knight
Lightning Zap Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Zap
Zap Mega Knight
Zap Lightning Electro Wizard
Lightning Zap Mega Knight
Lightning Zap
Lightning Zap Archers Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap Mega Knight
Zap Lightning Electro Wizard
Mega Knight
Lightning
Zap Lightning Electro Wizard Archers Tombstone
Lightning Zap Archers Electro Wizard
Lightning Electro Wizard Mega Knight
Zap Lightning
Lightning Zap
Mega Knight
Zap Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Electro Wizard Mega Knight

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