My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Night Witch
Zap
Inferno Tower Night Witch
Barbarian Barrel
Inferno Tower Wizard Electro Wizard Night Witch
The Log
Earthquake
Inferno Tower
Arrows
Night Witch
Royal Delivery
Wizard Electro Wizard Night Witch
Fireball
Inferno Tower Wizard Electro Wizard Night Witch
Poison
Inferno Tower Wizard Electro Wizard Night Witch
Lightning
Inferno Tower Wizard Electro Wizard Night Witch
Rocket
Inferno Tower Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Electro Wizard Night Witch Inferno Tower Wizard Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Electro Wizard Night Witch

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Wizard
Tornado Golem
Tornado
Wizard Golem The Log Night Witch
Lightning
Golem
Golem
Lightning Night Witch Wizard Tornado The Log Electro Wizard
The Log
Tornado Golem
Electro Wizard
Golem
Night Witch
Golem Tornado

Defense Synergies 3 10

Inferno Tower
The Log Electro Wizard Tornado Night Witch
Wizard
Tornado The Log Electro Wizard
Tornado
Wizard Inferno Tower The Log Electro Wizard
Lightning
The Log
Golem
The Log
Inferno Tower Wizard Tornado Lightning Electro Wizard Night Witch
Electro Wizard
Inferno Tower Wizard Tornado The Log Night Witch
Night Witch
Inferno Tower The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Wizard The Log Electro Wizard
Inferno Tower The Log Electro Wizard Night Witch
Inferno Tower Tornado Lightning Electro Wizard Night Witch
Inferno Tower Night Witch Electro Wizard
Lightning Tornado The Log
Tornado The Log Electro Wizard Night Witch
Inferno Tower Tornado Lightning Electro Wizard Wizard Night Witch
Lightning Inferno Tower The Log Electro Wizard
Inferno Tower Tornado Night Witch
Tornado Inferno Tower Electro Wizard Night Witch
Electro Wizard Wizard Tornado The Log Night Witch
Inferno Tower Wizard Tornado Electro Wizard Night Witch
Inferno Tower Night Witch Wizard Lightning The Log Electro Wizard
Wizard Tornado The Log Electro Wizard Night Witch
Inferno Tower Electro Wizard
Inferno Tower Tornado Lightning The Log Electro Wizard
Wizard Inferno Tower Tornado Electro Wizard Night Witch
Wizard Tornado The Log Electro Wizard Night Witch
Wizard Tornado The Log Electro Wizard
Inferno Tower Tornado Electro Wizard
Wizard The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Electro Wizard
Electro Wizard Wizard Lightning The Log
Inferno Tower Lightning The Log Electro Wizard
Lightning Inferno Tower Tornado The Log Electro Wizard Night Witch
Inferno Tower Night Witch
Wizard Tornado Electro Wizard
Inferno Tower Lightning Electro Wizard Night Witch
Inferno Tower
Lightning Electro Wizard Inferno Tower Tornado The Log
Inferno Tower
Inferno Tower
Lightning Tornado The Log Electro Wizard
Lightning Inferno Tower Wizard Night Witch
Wizard
Inferno Tower Electro Wizard Tornado Lightning The Log Night Witch
Inferno Tower Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Tornado The Log Electro Wizard
Lightning The Log
Lightning The Log
Wizard The Log
Wizard Tornado
Wizard Tornado The Log
The Log Wizard Tornado Lightning
The Log Wizard Tornado Lightning
Lightning Tornado Electro Wizard Night Witch
Lightning Wizard Tornado The Log Electro Wizard
Lightning Wizard Tornado
Lightning The Log
Lightning
Lightning The Log
Lightning Wizard The Log
Lightning Wizard The Log
Lightning Tornado
Lightning Night Witch
Lightning Wizard The Log Electro Wizard
Lightning Wizard Tornado The Log
Lightning The Log Night Witch
Lightning Wizard Tornado
Tornado Lightning The Log
Lightning The Log
Tornado The Log Wizard
The Log Wizard Tornado Lightning Electro Wizard
Lightning Wizard Tornado The Log
Lightning Tornado The Log
Lightning Wizard Tornado Electro Wizard Night Witch
Lightning Electro Wizard Wizard
Lightning Night Witch
Lightning Wizard The Log Night Witch
Lightning Electro Wizard
Wizard Lightning The Log
Lightning Electro Wizard Night Witch
Lightning Wizard Tornado Electro Wizard
The Log
Lightning Wizard Electro Wizard
The Log Wizard Lightning
Lightning Tornado
Tornado Lightning The Log Electro Wizard
Tornado Lightning Electro Wizard
Lightning Tornado The Log Electro Wizard

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