My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Night Witch
Giant Snowball
Bats Night Witch
Zap
Bats Dark Prince Night Witch
Barbarian Barrel
Dark Prince Electro Wizard Night Witch
The Log
Mini P.E.K.K.A Dark Prince
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Mini P.E.K.K.A Dark Prince Electro Wizard Night Witch
Fireball
Electro Wizard Night Witch
Poison
Bats Electro Wizard Night Witch
Lightning
Mini P.E.K.K.A Dark Prince Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Dark Prince Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mini P.E.K.K.A Dark Prince Electro Wizard Night Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Mini P.E.K.K.A Dark Prince

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Dark Prince Golem
Zap
Electro Wizard Bats Mini P.E.K.K.A Dark Prince Golem Night Witch
Mini P.E.K.K.A
Bats Zap Dark Prince Lightning Golem Electro Wizard
Dark Prince
Bats Zap Mini P.E.K.K.A Lightning Golem Electro Wizard
Lightning
Golem Mini P.E.K.K.A Dark Prince
Golem
Lightning Night Witch Bats Zap Mini P.E.K.K.A Dark Prince Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Dark Prince Golem
Night Witch
Golem Zap

Defense Synergies 3 9

Bats
Zap Mini P.E.K.K.A Dark Prince Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bats Dark Prince Night Witch
Mini P.E.K.K.A
Zap Electro Wizard Bats
Dark Prince
Bats Zap Electro Wizard Night Witch
Lightning
Golem
Electro Wizard
Zap Mini P.E.K.K.A Bats Dark Prince Night Witch
Night Witch
Zap Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Wizard
Mini P.E.K.K.A Bats Zap Dark Prince Electro Wizard Night Witch
Mini P.E.K.K.A Bats Dark Prince Lightning Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch Bats Dark Prince Electro Wizard
Lightning Mini P.E.K.K.A Dark Prince
Bats Zap Dark Prince Electro Wizard Night Witch
Bats Lightning Electro Wizard Zap Night Witch
Lightning Zap Electro Wizard
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Dark Prince Electro Wizard Night Witch
Bats Electro Wizard Zap Dark Prince Night Witch
Bats Zap Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch Bats Zap Dark Prince Lightning Electro Wizard
Bats Zap Mini P.E.K.K.A Dark Prince Electro Wizard Night Witch
Mini P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A Lightning Electro Wizard
Bats Mini P.E.K.K.A Dark Prince Electro Wizard Night Witch
Bats Zap Dark Prince Electro Wizard Night Witch
Zap Bats Dark Prince Electro Wizard
Mini P.E.K.K.A Electro Wizard
Dark Prince Bats Mini P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Lightning
Bats Zap Mini P.E.K.K.A Dark Prince Lightning Electro Wizard
Mini P.E.K.K.A Dark Prince Lightning Bats Zap Electro Wizard Night Witch
Mini P.E.K.K.A Dark Prince Night Witch
Bats Zap Electro Wizard
Mini P.E.K.K.A Dark Prince Bats Lightning Electro Wizard Night Witch
Mini P.E.K.K.A Dark Prince
Zap Lightning Electro Wizard Bats Mini P.E.K.K.A Dark Prince
Bats Mini P.E.K.K.A Dark Prince
Lightning Zap Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Lightning Night Witch
Electro Wizard Bats Zap Mini P.E.K.K.A Dark Prince Lightning Night Witch
Bats Zap Mini P.E.K.K.A Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Electro Wizard
Lightning
Lightning Dark Prince
Zap Dark Prince
Bats Zap
Zap Lightning
Zap Lightning
Lightning Bats Mini P.E.K.K.A Electro Wizard Night Witch
Lightning Zap Dark Prince Electro Wizard
Lightning Zap
Lightning
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Bats Mini P.E.K.K.A Lightning Night Witch
Lightning Zap Mini P.E.K.K.A Dark Prince Electro Wizard
Lightning Zap
Lightning Night Witch
Lightning
Lightning
Lightning Zap
Zap Dark Prince
Zap Lightning Electro Wizard
Lightning Zap
Lightning Zap
Lightning Bats Zap Electro Wizard Night Witch
Zap Lightning Electro Wizard Bats
Lightning Mini P.E.K.K.A Night Witch
Lightning Zap Night Witch
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard Bats Dark Prince Night Witch
Lightning Zap Electro Wizard
Lightning Mini P.E.K.K.A Dark Prince Electro Wizard
Zap Lightning
Lightning Zap
Dark Prince
Zap Bats Lightning Electro Wizard
Bats Zap Lightning Electro Wizard
Lightning Zap Dark Prince Electro Wizard

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