My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Baby Dragon Electro Dragon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Electro Dragon Lumberjack
Zap
Barbarian Barrel
Goblin Cage Lumberjack
The Log
Goblin Cage Lumberjack
Earthquake
Goblin Cage
Arrows
Royal Delivery
Goblin Cage Baby Dragon Electro Dragon Lumberjack
Fireball
Goblin Cage Baby Dragon Electro Dragon Lumberjack
Poison
Goblin Cage Electro Dragon
Lightning
Goblin Cage Baby Dragon Electro Dragon Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Goblin Cage Baby Dragon Lumberjack Electro Dragon Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Goblin Cage Baby Dragon

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Goblin Cage Baby Dragon Electro Dragon Golem Lumberjack
Goblin Cage
Zap Baby Dragon Golem Lumberjack
Tornado
Zap Baby Dragon Electro Dragon Golem
Baby Dragon
Tornado Golem Zap Goblin Cage Electro Dragon Lightning Lumberjack
Electro Dragon
Golem Zap Tornado Baby Dragon
Lightning
Golem Baby Dragon
Golem
Baby Dragon Electro Dragon Lightning Zap Goblin Cage Tornado Lumberjack
Lumberjack
Zap Goblin Cage Baby Dragon Golem

Defense Synergies 0 14

Zap
Goblin Cage Tornado Baby Dragon Electro Dragon Lumberjack
Goblin Cage
Zap Tornado Baby Dragon Electro Dragon Lumberjack
Tornado
Zap Goblin Cage Baby Dragon Electro Dragon
Baby Dragon
Zap Goblin Cage Tornado Electro Dragon Lumberjack
Electro Dragon
Zap Goblin Cage Tornado Baby Dragon Lumberjack
Lightning
Golem
Lumberjack
Zap Goblin Cage Baby Dragon Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Goblin Cage Baby Dragon Electro Dragon
Lumberjack Zap Goblin Cage Electro Dragon
Goblin Cage Tornado Lumberjack Electro Dragon Lightning
Goblin Cage Lumberjack Electro Dragon
Lightning Goblin Cage Tornado Lumberjack
Tornado Zap Baby Dragon Electro Dragon Lumberjack
Tornado Lightning Zap Goblin Cage Baby Dragon Electro Dragon
Lightning Zap Goblin Cage Baby Dragon Electro Dragon
Goblin Cage Tornado Lumberjack
Tornado Lumberjack
Zap Tornado Baby Dragon Electro Dragon Lumberjack
Zap Tornado Baby Dragon Electro Dragon
Goblin Cage Lumberjack Zap Electro Dragon Lightning
Zap Goblin Cage Tornado Baby Dragon Electro Dragon Lumberjack
Goblin Cage Lumberjack
Tornado Zap Goblin Cage Lightning Lumberjack
Goblin Cage Tornado Electro Dragon Lumberjack
Goblin Cage Zap Tornado Baby Dragon Electro Dragon Lumberjack
Zap Goblin Cage Tornado Baby Dragon Electro Dragon Lumberjack
Goblin Cage Tornado Lumberjack
Baby Dragon Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Goblin Cage
Zap Baby Dragon Electro Dragon Lightning Lumberjack
Lumberjack Zap Goblin Cage Electro Dragon Lightning
Lightning Lumberjack Zap Goblin Cage Tornado
Goblin Cage Lumberjack
Zap Tornado Baby Dragon Electro Dragon
Goblin Cage Lightning Lumberjack
Goblin Cage Lumberjack
Zap Goblin Cage Electro Dragon Lightning Tornado Baby Dragon
Goblin Cage
Goblin Cage Electro Dragon Lumberjack
Lightning Zap Goblin Cage Tornado
Lightning Goblin Cage Lumberjack
Goblin Cage Baby Dragon Electro Dragon
Electro Dragon Zap Goblin Cage Tornado Baby Dragon Lightning Lumberjack
Zap Goblin Cage Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon Electro Dragon
Zap Tornado Baby Dragon Electro Dragon
Lightning Baby Dragon Electro Dragon
Lightning
Zap Baby Dragon
Zap Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon
Zap Tornado Baby Dragon Electro Dragon Lightning
Zap Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon Lumberjack
Lightning Zap Tornado Electro Dragon
Lightning Zap Tornado Baby Dragon Electro Dragon
Lightning Baby Dragon
Lightning Baby Dragon Electro Dragon
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon Electro Dragon
Lightning Baby Dragon Electro Dragon
Lightning Tornado
Lightning
Lightning Zap Baby Dragon Electro Dragon
Lightning Zap Tornado Baby Dragon Electro Dragon
Lightning Baby Dragon
Lightning Tornado
Tornado Lightning
Lightning Zap Baby Dragon Electro Dragon
Zap Tornado Baby Dragon Electro Dragon
Zap Tornado Baby Dragon Electro Dragon Lightning
Lightning Zap Tornado Baby Dragon Electro Dragon
Lightning Zap Tornado Baby Dragon
Lightning Zap Tornado Baby Dragon Electro Dragon
Zap Electro Dragon Lightning
Lightning
Lightning Zap Electro Dragon
Zap Lightning Electro Dragon
Lightning
Zap Lightning Electro Dragon
Lightning Zap Tornado Baby Dragon Electro Dragon
Lightning Baby Dragon Electro Dragon Lumberjack
Zap Baby Dragon Electro Dragon Lightning
Lightning Zap Tornado
Electro Dragon
Zap Electro Dragon Tornado Baby Dragon Lightning
Zap Tornado Electro Dragon Lightning
Electro Dragon Lightning Zap Tornado Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: