My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Bowler Golem Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Furnace Inferno Dragon
Zap
Furnace Inferno Dragon
Barbarian Barrel
Furnace Electro Wizard
The Log
Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Bowler Electro Wizard Inferno Dragon
Fireball
Furnace Bowler Electro Wizard Inferno Dragon
Poison
Furnace Electro Wizard
Lightning
Furnace Bowler Electro Wizard Inferno Dragon
Rocket
Furnace Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Bowler Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Furnace Electro Wizard Inferno Dragon Bowler Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Furnace Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Bowler Lightning
Furnace
Bowler Golem
Tornado
Bowler Golem
Bowler
Arrows Furnace Tornado Lightning Electro Wizard
Lightning
Golem Arrows Bowler
Golem
Arrows Lightning Furnace Tornado Electro Wizard
Electro Wizard
Bowler Golem
Inferno Dragon

Defense Synergies 1 11

Arrows
Furnace Tornado Bowler Lightning
Furnace
Arrows Tornado Bowler Electro Wizard
Tornado
Bowler Arrows Furnace Electro Wizard Inferno Dragon
Bowler
Tornado Arrows Furnace Electro Wizard
Lightning
Arrows
Golem
Electro Wizard
Furnace Tornado Bowler Inferno Dragon
Inferno Dragon
Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Electro Wizard
Inferno Dragon Furnace Electro Wizard
Furnace Tornado Bowler Lightning Electro Wizard Inferno Dragon
Inferno Dragon Furnace Bowler Electro Wizard
Lightning Arrows Tornado Bowler
Arrows Tornado Bowler Furnace Electro Wizard
Furnace Tornado Lightning Electro Wizard Inferno Dragon Arrows
Bowler Lightning Arrows Electro Wizard
Inferno Dragon Furnace Tornado
Tornado Bowler Electro Wizard
Electro Wizard Arrows Furnace Tornado Bowler
Arrows Inferno Dragon Furnace Tornado Electro Wizard
Furnace Bowler Lightning Electro Wizard
Bowler Arrows Furnace Tornado Electro Wizard
Inferno Dragon Furnace Electro Wizard
Tornado Furnace Bowler Lightning Electro Wizard Inferno Dragon
Arrows Furnace Tornado Bowler Electro Wizard
Arrows Furnace Tornado Bowler Electro Wizard
Arrows Furnace Tornado Bowler Electro Wizard Inferno Dragon
Tornado Electro Wizard Inferno Dragon
Bowler Arrows Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Bowler Electro Wizard
Electro Wizard Arrows Bowler Lightning Inferno Dragon
Furnace Bowler Lightning Electro Wizard
Bowler Lightning Tornado Electro Wizard
Bowler Inferno Dragon
Arrows Furnace Tornado Electro Wizard
Furnace Bowler Lightning Electro Wizard
Inferno Dragon
Lightning Electro Wizard Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Bowler
Lightning Arrows Tornado Bowler Electro Wizard
Bowler Lightning
Furnace Bowler
Electro Wizard Furnace Tornado Bowler Lightning Inferno Dragon
Arrows Bowler Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Tornado Bowler Electro Wizard
Lightning Arrows
Lightning Arrows
Arrows Furnace Bowler
Arrows Furnace Tornado
Arrows Furnace Tornado Bowler
Arrows Tornado Bowler Lightning
Arrows Tornado Lightning
Lightning Tornado Bowler Electro Wizard
Lightning Arrows Tornado Bowler Electro Wizard
Lightning Arrows Tornado
Lightning Bowler
Lightning Arrows
Lightning Arrows Furnace
Lightning Arrows Furnace Bowler
Lightning Arrows Furnace Bowler
Lightning Arrows Tornado
Lightning
Lightning Arrows Bowler Electro Wizard
Lightning Arrows Tornado Bowler
Lightning Bowler
Lightning Arrows Tornado
Tornado Bowler Lightning
Lightning Arrows
Arrows Tornado Furnace Bowler
Inferno Dragon
Arrows Tornado Bowler Lightning Electro Wizard
Lightning Arrows Tornado Bowler
Lightning Arrows Tornado
Lightning Arrows Furnace Tornado Electro Wizard
Lightning Electro Wizard
Lightning Bowler
Lightning Arrows
Lightning Arrows Electro Wizard
Arrows Bowler Lightning
Lightning Electro Wizard
Lightning Arrows Tornado Electro Wizard
Arrows
Lightning Bowler Electro Wizard
Arrows Bowler Lightning
Lightning Arrows Tornado
Tornado Bowler Lightning Electro Wizard
Tornado Lightning Electro Wizard
Lightning Tornado Bowler Electro Wizard

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