My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Valkyrie Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Inferno Dragon
Giant Snowball
Bomber Archers Inferno Dragon
Zap
Bomber Archers Inferno Dragon
Barbarian Barrel
Bomber Archers Knight Valkyrie
The Log
Bomber Archers
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Knight Valkyrie Inferno Dragon
Fireball
Bomber Archers Inferno Dragon
Poison
Bomber Archers
Lightning
Knight Valkyrie Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Poison Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Knight Fireball Valkyrie Poison Inferno Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Knight Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Knight Valkyrie
Archers
Knight Valkyrie Golem Inferno Dragon
Knight
Archers Bomber Fireball Poison
Fireball
Golem Knight
Valkyrie
Archers Bomber
Poison
Golem Knight
Golem
Bomber Fireball Poison Archers
Inferno Dragon
Archers

Defense Synergies 3 4

Bomber
Knight Valkyrie
Archers
Knight Valkyrie
Knight
Bomber Archers Fireball Poison
Fireball
Knight Valkyrie
Valkyrie
Archers Bomber Fireball
Poison
Knight
Golem
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Valkyrie
Inferno Dragon Bomber Knight Valkyrie
Bomber Archers Knight Valkyrie Inferno Dragon
Inferno Dragon Bomber Knight Valkyrie
Bomber Fireball Valkyrie Poison
Fireball Bomber Archers Valkyrie
Inferno Dragon Archers Fireball Poison
Fireball Valkyrie Poison
Inferno Dragon
Knight Bomber Archers Valkyrie
Archers Valkyrie Poison Bomber Knight Fireball
Inferno Dragon Archers Fireball Poison
Bomber Knight Fireball Valkyrie
Bomber Fireball Valkyrie Poison
Inferno Dragon Knight
Fireball Inferno Dragon
Bomber Knight Fireball Valkyrie Poison
Fireball Bomber Archers Knight Valkyrie
Valkyrie Poison Bomber Archers Knight Fireball Inferno Dragon
Inferno Dragon
Bomber Valkyrie Archers Knight Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Archers Fireball
Fireball Poison Bomber Archers Knight Valkyrie Inferno Dragon
Knight Valkyrie
Valkyrie Knight Fireball
Knight Valkyrie Inferno Dragon
Fireball Poison Archers
Archers Knight Fireball Valkyrie
Knight Valkyrie Inferno Dragon
Knight Fireball Valkyrie Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Valkyrie
Fireball Valkyrie Poison
Knight Fireball Valkyrie
Bomber Archers Fireball Valkyrie
Bomber Archers Knight Fireball Valkyrie Poison Inferno Dragon
Valkyrie Poison Bomber Archers Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Knight Valkyrie
Fireball Poison
Fireball Poison
Knight Fireball Valkyrie Poison
Bomber Fireball Poison Valkyrie
Fireball Poison
Bomber Archers Poison
Fireball Poison
Fireball Poison
Fireball Poison
Poison Knight Fireball Valkyrie
Fireball Poison Archers
Poison Knight Fireball
Fireball Poison
Fireball Poison
Bomber Fireball Poison
Fireball Poison
Fireball Poison
Bomber
Bomber Archers Fireball Poison
Bomber Fireball Valkyrie Poison
Fireball Poison
Fireball Poison
Fireball Poison
Poison Bomber Fireball Valkyrie
Inferno Dragon
Fireball Poison
Fireball Poison
Fireball Poison
Poison Archers Fireball
Fireball Poison
Fireball
Poison Bomber Fireball
Fireball Poison
Fireball Poison
Archers Fireball
Fireball Poison Archers
Fireball
Fireball Poison Knight Valkyrie
Bomber Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Poison Fireball

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