My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Barbarians Mega Minion Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Barbarians Wizard
The Log
Barbarians
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mega Minion Wizard Inferno Dragon
Fireball
Barbarians Mega Minion Wizard Inferno Dragon
Poison
Barbarians Mega Minion Wizard
Lightning
Mega Minion Wizard Inferno Dragon
Rocket
Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rage Poison Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Mega Minion Poison Inferno Dragon Barbarians Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Mega Minion Poison

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Poison Golem
Barbarians
Mega Minion
Zap Golem Poison
Wizard
Rage Golem
Rage
Wizard
Poison
Golem Zap Mega Minion
Golem
Mega Minion Poison Zap Wizard
Inferno Dragon

Defense Synergies 1 4

Zap
Mega Minion Barbarians Poison Inferno Dragon
Barbarians
Zap
Mega Minion
Zap Wizard
Wizard
Mega Minion
Rage
Poison
Zap
Golem
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard
Barbarians Inferno Dragon Zap Mega Minion
Barbarians Mega Minion Inferno Dragon
Barbarians Inferno Dragon Mega Minion
Barbarians Poison
Zap Mega Minion
Mega Minion Inferno Dragon Zap Wizard Poison
Zap Barbarians Poison
Barbarians Inferno Dragon
Barbarians
Barbarians Poison Zap Mega Minion Wizard
Mega Minion Inferno Dragon Zap Wizard Poison
Barbarians Zap Wizard
Wizard Zap Barbarians Mega Minion Poison
Barbarians Inferno Dragon
Barbarians Zap Inferno Dragon
Barbarians Wizard Poison
Zap Barbarians Mega Minion Wizard
Zap Wizard Poison Barbarians Mega Minion Inferno Dragon
Barbarians Inferno Dragon
Wizard Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Poison Zap Mega Minion Wizard Inferno Dragon
Barbarians Zap
Zap Barbarians
Barbarians Inferno Dragon
Wizard Poison Zap
Barbarians Mega Minion
Barbarians Inferno Dragon
Zap Barbarians Mega Minion Poison Inferno Dragon
Barbarians Mega Minion Inferno Dragon
Inferno Dragon Barbarians Mega Minion
Zap Barbarians Poison
Barbarians Wizard
Wizard Barbarians
Barbarians Zap Mega Minion Poison Inferno Dragon
Poison Zap Barbarians Mega Minion Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Barbarians Poison
Wizard Poison Zap
Wizard Poison Zap Mega Minion
Wizard Poison
Poison Zap Wizard
Poison Zap Wizard
Poison
Poison Zap Wizard
Poison Zap Wizard
Poison
Poison
Zap Poison
Zap Wizard Poison
Wizard Poison
Poison
Zap Mega Minion Wizard Poison
Zap Wizard Poison
Poison
Wizard Poison
Zap Barbarians Poison
Zap Poison Wizard
Mega Minion Inferno Dragon
Poison Zap Wizard
Zap Wizard Poison
Poison Zap
Poison Zap Wizard
Zap Mega Minion Wizard Poison
Mega Minion
Poison Zap Wizard
Zap Poison
Wizard Poison
Zap Barbarians
Poison Zap Mega Minion Wizard
Poison Mega Minion Wizard
Zap Wizard Poison
Zap Poison
Mega Minion
Zap Poison
Zap Poison
Poison Zap

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