My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon Night Witch
Giant Snowball
Goblin Gang Inferno Dragon Night Witch
Zap
Goblin Gang Inferno Dragon Night Witch
Barbarian Barrel
Ice Spirit Goblin Gang Night Witch
The Log
Ice Spirit Goblin Gang
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang Night Witch
Royal Delivery
Ice Spirit Goblin Gang Inferno Dragon Night Witch
Fireball
Goblin Gang Inferno Dragon Night Witch
Poison
Goblin Gang Night Witch
Lightning
Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Rage Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Rage Arrows Goblin Gang Inferno Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Rage Arrows

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Golem Inferno Dragon Night Witch
Zap
Ice Spirit Arrows Golem Night Witch
Arrows
Zap Golem Night Witch
Goblin Gang
Golem
Rage
Night Witch
Golem
Arrows Night Witch Ice Spirit Zap Goblin Gang
Inferno Dragon
Ice Spirit
Night Witch
Golem Ice Spirit Zap Arrows Rage

Defense Synergies 2 7

Ice Spirit
Zap Goblin Gang Inferno Dragon Night Witch
Zap
Ice Spirit Arrows Goblin Gang Inferno Dragon Night Witch
Arrows
Zap
Goblin Gang
Ice Spirit Zap Inferno Dragon
Rage
Golem
Inferno Dragon
Ice Spirit Zap Goblin Gang
Night Witch
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Inferno Dragon Ice Spirit Zap Goblin Gang Night Witch
Goblin Gang Inferno Dragon Night Witch
Inferno Dragon Night Witch Goblin Gang
Arrows
Arrows Goblin Gang Zap Night Witch
Inferno Dragon Ice Spirit Zap Arrows Goblin Gang Night Witch
Zap Arrows
Inferno Dragon Goblin Gang Night Witch
Goblin Gang Ice Spirit Night Witch
Goblin Gang Zap Arrows Night Witch
Arrows Inferno Dragon Zap Goblin Gang Night Witch
Night Witch Ice Spirit Zap Goblin Gang
Ice Spirit Zap Arrows Goblin Gang Night Witch
Inferno Dragon Goblin Gang
Ice Spirit Zap Goblin Gang Inferno Dragon
Arrows Goblin Gang Night Witch
Ice Spirit Arrows Zap Goblin Gang Night Witch
Zap Arrows Ice Spirit Inferno Dragon
Inferno Dragon
Goblin Gang Arrows Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Arrows Goblin Gang Inferno Dragon
Goblin Gang Ice Spirit Zap
Goblin Gang Zap Night Witch
Goblin Gang Inferno Dragon Night Witch
Arrows Ice Spirit Zap Goblin Gang
Goblin Gang Night Witch
Inferno Dragon
Zap Ice Spirit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon
Zap Arrows
Goblin Gang Night Witch
Goblin Gang Ice Spirit Zap Inferno Dragon Night Witch
Arrows Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Ice Spirit Zap
Arrows
Arrows Ice Spirit Zap
Arrows Zap
Goblin Gang Night Witch
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Night Witch
Zap Arrows
Zap Arrows
Night Witch
Arrows
Zap Arrows
Zap Arrows Ice Spirit
Inferno Dragon
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows Night Witch
Zap Ice Spirit
Night Witch
Zap Arrows Night Witch
Zap Ice Spirit Arrows
Arrows
Zap Ice Spirit Goblin Gang Night Witch
Zap Arrows
Arrows
Goblin Gang
Arrows Zap
Zap Arrows
Zap Ice Spirit Goblin Gang
Zap
Zap

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