My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Golem Princess Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Inferno Dragon Night Witch
Giant Snowball
Bats Goblin Gang Princess Inferno Dragon Night Witch
Zap
Bats Goblin Gang Princess Inferno Dragon Night Witch
Barbarian Barrel
Knight Goblin Gang Princess Night Witch
The Log
Goblin Gang Princess
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Princess Night Witch
Royal Delivery
Bats Knight Goblin Gang Princess Inferno Dragon Night Witch
Fireball
Goblin Gang Princess Inferno Dragon Night Witch
Poison
Bats Goblin Gang Princess Night Witch
Lightning
Knight Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Golem Princess Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Princess Inferno Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Golem Inferno Dragon
Zap
Bats Knight Golem Princess Night Witch
Knight
Bats Goblin Gang Princess Zap Night Witch
Goblin Gang
Knight Golem Princess
Golem
Night Witch Bats Zap Goblin Gang
Princess
Knight Zap Goblin Gang
Inferno Dragon
Bats
Night Witch
Golem Zap Knight

Defense Synergies 3 10

Bats
Knight Zap Inferno Dragon
Zap
Bats Knight Goblin Gang Princess Inferno Dragon Night Witch
Knight
Bats Goblin Gang Princess Zap Night Witch
Goblin Gang
Knight Zap Princess Inferno Dragon
Golem
Princess
Knight Zap Goblin Gang
Inferno Dragon
Bats Zap Goblin Gang
Night Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Inferno Dragon Bats Zap Knight Goblin Gang Night Witch
Goblin Gang Bats Knight Inferno Dragon Night Witch
Inferno Dragon Night Witch Bats Knight Goblin Gang
Princess
Goblin Gang Bats Zap Night Witch
Bats Inferno Dragon Zap Goblin Gang Princess Night Witch
Zap
Inferno Dragon Goblin Gang Princess Night Witch
Knight Goblin Gang Night Witch
Bats Goblin Gang Zap Knight Princess Night Witch
Inferno Dragon Bats Zap Goblin Gang Princess Night Witch
Night Witch Bats Zap Knight Goblin Gang
Bats Zap Goblin Gang Princess Night Witch
Inferno Dragon Knight Goblin Gang
Zap Goblin Gang Inferno Dragon
Bats Knight Goblin Gang Night Witch
Bats Zap Knight Goblin Gang Night Witch
Zap Bats Knight Princess Inferno Dragon
Inferno Dragon
Goblin Gang Bats Knight Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap
Zap Knight Goblin Gang Inferno Dragon
Goblin Gang Bats Zap Knight
Goblin Gang Bats Zap Knight Night Witch
Knight Goblin Gang Inferno Dragon Night Witch
Bats Zap Goblin Gang Princess
Goblin Gang Bats Knight Night Witch
Knight Inferno Dragon
Zap Bats Knight Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Knight
Zap
Knight Goblin Gang Night Witch
Princess
Goblin Gang Bats Zap Knight Inferno Dragon Night Witch
Bats Zap Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Zap Princess
Knight
Zap
Bats Zap Princess
Princess
Zap Princess
Zap
Bats Goblin Gang Night Witch
Zap Knight Princess
Zap Princess
Knight Princess
Princess
Princess Zap
Zap Princess
Princess
Bats Night Witch
Zap Princess
Zap Princess
Night Witch
Princess
Zap
Zap Princess
Inferno Dragon
Zap Princess
Zap Princess
Zap
Bats Zap Princess Night Witch
Zap Bats
Night Witch
Zap Night Witch
Zap Princess
Princess
Zap Bats Goblin Gang Princess Night Witch
Zap Princess
Knight Goblin Gang Princess
Zap Princess
Zap
Zap Bats Goblin Gang Princess
Bats Zap Princess
Zap Princess

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