My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Dark Prince Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon
Giant Snowball
Mega Minion Baby Dragon Inferno Dragon Lumberjack
Zap
Dark Prince Inferno Dragon
Barbarian Barrel
Dark Prince Lumberjack
The Log
Dark Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Mega Minion Baby Dragon Dark Prince Inferno Dragon Lumberjack
Fireball
Mega Minion Baby Dragon Inferno Dragon Lumberjack
Poison
Mega Minion
Lightning
Mega Minion Baby Dragon Dark Prince Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Baby Dragon Dark Prince Golem Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Tornado Baby Dragon Dark Prince Inferno Dragon Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Tornado Baby Dragon

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Tornado Baby Dragon Dark Prince Golem Lumberjack
Mega Minion
Zap Golem Baby Dragon
Tornado
Zap Baby Dragon Dark Prince Golem
Baby Dragon
Tornado Golem Zap Mega Minion Dark Prince Inferno Dragon Lumberjack
Dark Prince
Zap Tornado Baby Dragon Golem Lumberjack
Golem
Mega Minion Baby Dragon Zap Tornado Dark Prince Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Zap Baby Dragon Dark Prince Golem

Defense Synergies 1 15

Zap
Mega Minion Tornado Baby Dragon Dark Prince Inferno Dragon Lumberjack
Mega Minion
Zap Tornado Baby Dragon Dark Prince Lumberjack
Tornado
Zap Mega Minion Baby Dragon Dark Prince Inferno Dragon
Baby Dragon
Zap Mega Minion Tornado Dark Prince Inferno Dragon Lumberjack
Dark Prince
Zap Mega Minion Tornado Baby Dragon
Golem
Inferno Dragon
Zap Tornado Baby Dragon
Lumberjack
Zap Mega Minion Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Baby Dragon
Inferno Dragon Lumberjack Zap Mega Minion Dark Prince
Tornado Lumberjack Mega Minion Dark Prince Inferno Dragon
Inferno Dragon Lumberjack Mega Minion Dark Prince
Tornado Dark Prince Lumberjack
Tornado Zap Mega Minion Baby Dragon Dark Prince Lumberjack
Mega Minion Tornado Inferno Dragon Zap Baby Dragon
Zap Baby Dragon
Inferno Dragon Tornado Lumberjack
Tornado Dark Prince Lumberjack
Zap Mega Minion Tornado Baby Dragon Dark Prince Lumberjack
Mega Minion Inferno Dragon Zap Tornado Baby Dragon
Lumberjack Zap Dark Prince
Zap Mega Minion Tornado Baby Dragon Dark Prince Lumberjack
Inferno Dragon Lumberjack
Tornado Zap Inferno Dragon Lumberjack
Tornado Dark Prince Lumberjack
Zap Mega Minion Tornado Baby Dragon Dark Prince Lumberjack
Zap Tornado Baby Dragon Mega Minion Dark Prince Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Dark Prince Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Dark Prince
Zap Mega Minion Baby Dragon Inferno Dragon Lumberjack
Lumberjack Zap Dark Prince
Dark Prince Lumberjack Zap Tornado
Dark Prince Inferno Dragon Lumberjack
Zap Tornado Baby Dragon
Dark Prince Mega Minion Lumberjack
Dark Prince Inferno Dragon Lumberjack
Zap Mega Minion Tornado Baby Dragon Dark Prince Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Dark Prince Lumberjack
Zap Tornado Dark Prince
Dark Prince Lumberjack
Baby Dragon
Zap Mega Minion Tornado Baby Dragon Dark Prince Inferno Dragon Lumberjack
Zap Mega Minion Baby Dragon Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon
Dark Prince
Zap Baby Dragon Dark Prince
Zap Mega Minion Tornado Baby Dragon
Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado
Tornado Lumberjack
Zap Tornado Dark Prince
Zap Tornado Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Tornado
Zap Mega Minion Baby Dragon Dark Prince
Zap Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Baby Dragon Dark Prince
Mega Minion Inferno Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Mega Minion
Mega Minion
Zap
Zap
Zap Dark Prince
Zap Mega Minion Tornado Baby Dragon
Mega Minion Baby Dragon Dark Prince Lumberjack
Zap Baby Dragon
Zap Tornado
Mega Minion Dark Prince
Zap Tornado Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon Dark Prince

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