My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Skeleton Army
Zap
Minions Inferno Tower Skeleton Army
Barbarian Barrel
Inferno Tower Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Wizard Skeleton Army
Fireball
Minions Inferno Tower Wizard Skeleton Army
Poison
Minions Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Skeleton Army Fireball Inferno Tower Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minions Golem The Log
Minions
Zap Golem
Fireball
Zap Golem The Log
Inferno Tower
Wizard
Golem
Skeleton Army
Golem
Fireball Zap Minions Wizard The Log
The Log
Zap Fireball Golem

Defense Synergies 4 10

Zap
Fireball Minions Inferno Tower Skeleton Army The Log
Minions
Zap Inferno Tower The Log
Fireball
Zap The Log Inferno Tower
Inferno Tower
Skeleton Army The Log Zap Minions Fireball
Wizard
Skeleton Army The Log
Skeleton Army
Inferno Tower Zap Wizard The Log
Golem
The Log
Fireball Inferno Tower Zap Minions Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Inferno Tower Wizard The Log
Inferno Tower Skeleton Army Zap Minions The Log
Inferno Tower Skeleton Army Minions
Inferno Tower Skeleton Army Minions
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Zap Minions
Minions Inferno Tower Zap Fireball Wizard
Zap Fireball Inferno Tower The Log
Inferno Tower Minions Skeleton Army
Skeleton Army Inferno Tower
Minions Skeleton Army Zap Fireball Wizard The Log
Minions Inferno Tower Zap Fireball Wizard
Inferno Tower Skeleton Army Zap Minions Fireball Wizard The Log
Fireball Wizard Skeleton Army Zap Minions The Log
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Fireball The Log
Wizard Minions Fireball Inferno Tower Skeleton Army
Fireball Zap Minions Wizard Skeleton Army The Log
Zap Wizard The Log Minions Fireball
Inferno Tower
Wizard Skeleton Army Minions Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Inferno Tower
Fireball Zap Wizard The Log
Skeleton Army Zap Minions Inferno Tower The Log
Skeleton Army Zap Fireball Inferno Tower The Log
Inferno Tower Skeleton Army
Fireball Wizard Zap Minions
Skeleton Army Minions Fireball Inferno Tower
Inferno Tower Skeleton Army
Zap Minions Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Minions Inferno Tower
Skeleton Army Zap Fireball The Log
Skeleton Army Fireball Inferno Tower Wizard
Wizard Fireball Skeleton Army
Inferno Tower Skeleton Army Zap Minions Fireball The Log
Minions Zap Fireball Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Minions
Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Minions Fireball
Zap Fireball Wizard The Log
Fireball Zap Wizard
Fireball The Log
Minions Fireball
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Minions
Zap Fireball Wizard The Log
Zap Fireball Wizard The Log
Minions Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Zap Fireball Wizard
Zap Minions Fireball Wizard
Fireball
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Minions Fireball Skeleton Army
Fireball Zap Wizard
The Log Fireball
Fireball Wizard
The Log Zap Fireball Wizard
Zap Fireball
Zap Minions Fireball The Log
Zap Fireball
Zap Fireball The Log

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